I'd like to know the answer to that too, Kerry. Knowing that would help keeping my mental clutch frm slipping when figuring through these "optimizations" ;�P hmmm...Auto or Not?
Sam ----- Original Message ----- From: "Kerry Thompson" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, December 04, 2001 3:10 PM Subject: RE: <lingo-l> Reclaiming memory from Flash Sprites > > > Supposedly Flash sprites sap memory from Director movies. I read > > somewhere > > (mm technotes?) that if you can keep from using more than one swf at a > > time, > > then that's a good idea. I use unLoadMember to clean out memory, so > > as to > > leave space for other sprites. Hope this helps. > > > Yes, there's a tech note to that effect. It's not clear, though, if it > means that its effects are persistent. > > It's clear that each Flash sprite launches an instance of the Flash > Asset Xtra, and each instance takes up RAM. It's been that way for a > while. > > What's not clear is if all the RAM is reclaimed when the Flash movie is > unloaded. It should get unloaded by Director automatically when RAM gets > low, so the question isn't really to unload or not. The real question > is, what happens when you do unload, manually or automatically. > > Cordially, > > Kerry Thompson > > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/lingo-l.cgi To post messages to the list, > email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) > Lingo-L is for learning and helping with programming Lingo. Thanks!] > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
