I'd like to know the answer to that too, Kerry.  Knowing that would help
keeping my mental clutch frm slipping when figuring through these
"optimizations" ;�P  hmmm...Auto or Not?

Sam

----- Original Message -----
From: "Kerry Thompson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, December 04, 2001 3:10 PM
Subject: RE: <lingo-l> Reclaiming memory from Flash Sprites


>
> > Supposedly Flash sprites sap memory from Director movies.  I read
> > somewhere
> > (mm technotes?) that if you can keep from using more than one swf at a
> > time,
> > then that's a good idea.  I  use unLoadMember to clean out memory, so
> > as to
> > leave space for other sprites.  Hope this helps.
> >
> Yes, there's a tech note to that effect. It's not clear, though, if it
> means that its effects are persistent.
>
> It's clear that each Flash sprite launches an instance of the Flash
> Asset Xtra, and each instance takes up RAM. It's been that way for a
> while.
>
> What's not clear is if all the RAM is reclaimed when the Flash movie is
> unloaded. It should get unloaded by Director automatically when RAM gets
> low, so the question isn't really to unload or not. The real question
> is, what happens when you do unload, manually or automatically.
>
> Cordially,
>
> Kerry Thompson
>
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