: 3) The rest of the space is divided up into zones, each containing a maximum of
: 65536 blocks.
: 
: 4) The first 8K of each zone is a bitmap of free blocks in the zone, 1 for
: used, 0 for free.
: 
: 5) The rest of the zone is used for storing inodes/files.
: 

        This is basically the BSD filesystem idea, right?

: 6) Inodes are stored in exactly the same areas of file data and are 1024 bytes
: in size.
: 
: 7) For files < 1000 bytes in size (often dirs, symbolic links, many small
: files), the data is directly stored after the inode (great performace boost
: IMHO)

        1K inodes are great for big operating systems, but may not
be a good idea for small ones.  Nonetheless, this is interesting, and is the
same thing that NTFS uses.  I presume you've read all the lit on NTFS, 
because it has some really neat ideas for a new fs design, which is what
you're attempting.


: 10) Inode numbers are really a combination of the zone and block. (32 bit
: number. High 16 bit is zone, low 16 bit is block). This allows file references
: to be picked up quickly.
: 
: 11) Directores work like they do under ext2. This allows long fille names :)
: 
: 12) The first inode will be a bad block inode that stores bad blocks. The
: second will be the root inode.

        Why not swap the two and have the first inode be the root inode,
just like now?

        It might be nice to have the 1k inode size configurable.  It also
would be nice to write a utility that would show what the average file size
is on a minix or ext2 filesystem.

Greg

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