[cut CC list. this is not kernel related, so only on-topic for linux-arm]
On Mon, Mar 12, 2001 at 11:13:03AM -0800, [EMAIL PROTECTED] wrote:
> As for splay, just by doing a quick scan through the code, it uses floats,
> or "#typedef REAL float"'s al throughout their code. This is fine for most
> architectures, but the SA1100 which is in the Assabet does not have a
> floating point unit, which means that all floating point operations have to
> be software emulated. You can imagine how much processing it would take to
> decode mp3's using emulated floating point math....
Ehm, splay doesn't use floating point on ARM. Get it at:
ftp://ftp.netwinder.org/users/n/nico/
OTOH, I think we can consider splay dead IMHO. It suffers from bit rot
and was not really stable (as in: segfaults) last time I tried it.
> As a solution, some
> kind person wrote a program called 'madplay' which uses integer math to
> decode the mp3's. All in all, the only solution for the arm currently.
Yeah, madplay is quite good.
Erik
--
J.A.K. (Erik) Mouw, Information and Communication Theory Group, Department
of Electrical Engineering, Faculty of Information Technology and Systems,
Delft University of Technology, PO BOX 5031, 2600 GA Delft, The Netherlands
Phone: +31-15-2783635 Fax: +31-15-2781843 Email: [EMAIL PROTECTED]
WWW: http://www-ict.its.tudelft.nl/~erik/
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