fredag 01 juni 2007 12:05 skrev Tim Goetze: > [Erik de Castro Lopo] > > >The problems you get when doing a discrete time simulation of non-linear > >processes are mitigated as the sample rate is increased. Therefore, the > >higher the sample rate the better. > > For guitar distortion, I've found that at 4x oversampling the quality > starts to sound bearable, and 8x is what the CAPS units use (with an > up- and downsampler FIR filter of 64 taps each). > > When I started working on virtual amps, this page helped a lot: > > http://web.archive.org/web/20051128104636/http://www.eecs.umich.edu/~mmccor >q/tubes/simulation/simulation.html
Hi, I got interested in this and found the original document at: http://www.eecs.umich.edu/~mmccorq/diversions/simulation/index.html regards, /bengan _______________________________________________ Linux-audio-dev mailing list Linux-audio-dev@lists.linuxaudio.org http://lists.linuxaudio.org/mailman/listinfo.cgi/linux-audio-dev