fredag 01 juni 2007 12:05 skrev Tim Goetze:
> [Erik de Castro Lopo]
>
> >The problems you get when doing a discrete time simulation of non-linear
> >processes are mitigated as the sample rate is increased. Therefore, the
> >higher the sample rate the better.
>
> For guitar distortion, I've found that at 4x oversampling the quality
> starts to sound bearable, and 8x is what the CAPS units use (with an
> up- and downsampler FIR filter of 64 taps each).
>
> When I started working on virtual amps, this page helped a lot:
>
> http://web.archive.org/web/20051128104636/http://www.eecs.umich.edu/~mmccor
>q/tubes/simulation/simulation.html

Hi,

I got interested in this and found the original document at:
http://www.eecs.umich.edu/~mmccorq/diversions/simulation/index.html

regards,


/bengan
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