On Wed, 2007-11-28 at 17:19 +0100, Lars Luthman wrote: > On Wed, 2007-11-28 at 15:56 +0000, Krzysztof Foltman wrote: > > Serialization is necessary because "large" events can potentially refer > > to some "foreign" objects, like handles to OpenGL textures in video > > memory and what not :) You cannot assume that all of your "large" event > > data will be conveniently placed in a single contiguous buffer in RAM, > > because it might not be the most practical way of dealing with them. > > No argument with any of this. Passing around reference counted opaque > objects can certainly be useful and I can imagine lots of sexy > applications, I just don't think it needs to be in the event transport > specification when it works just as well outside it.
++ Extensions should be kept as small and limited in scope as possible. "Do one thing, and do it well"... -DR- _______________________________________________ Linux-audio-dev mailing list Linux-audio-dev@lists.linuxaudio.org http://lists.linuxaudio.org/mailman/listinfo/linux-audio-dev