On Tue, 2008-04-15 at 19:45 +0200, Christian Schoenebeck wrote:
> Yeah, I'm respawning this topic ...
> 
> because I was curious how the GCC vector extension situation changed 
> meanwhile 
> and wrote a small benchmark for mixing signals with and without gain. You can 
> find it here:
> 
>       http://download.linuxsampler.org/dev/mixdown.tar.gz
> 
> I compared a pure C++ implementation vs. the hand crafted SSE assembly code 
> (by Sampo Savolainen, Ardour) and of course an implementation utilizing GCC's 
> vector extensions. On my very weak, but environment friendly ;-) VIA box the 
> GCC vector implementation outperforms the other two solutions (using GCC 
> 4.2.3 BTW):
> 
> Benchmarking mixdown (no coeff):
> pure C++                : 670 ms
> ASM SSE                 : 200 ms
> GCC vector extensions   : 180 ms
> 
> Benchmarking mixdown (WITH coeff):
> pure C++                : 890 ms
> ASM SSE                 : 300 ms
> GCC vector extensions   : 230 ms

Great stuff, very interesting. It seems it's finally getting easier to
vectorize functions. Too bad the code is awfully slow for non-sse
compiles. That still leaves the responsibility of choosing the fastest
algorithms per architecture at runtime to the application developers.

What about gcc 4.3.0 performance? I seem to recall that 4.3 should have
even better vectorization support.

I have to test whether I could squeeze a few more cycles out of
compute_peak(). That algorithm is the sole reason I started writing SSE
for ardour. The function uses a huge amount of computing time without
optimization.


  Sampo

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