Fons Adriaensen: > > The data used by car manufacturers to describe engine noise > is a spectral description, where some small divider of the > RPM (depending on engine configuration) is regarded as the > funcdamental frequency. For each harmonic you have a smooth > amplitude map in function of RPM and throttle position. > > Staring from these it's not so difficult to synthesise > something quite realistic. >
The company "Staccato" tried to provide synthesized car sounds for race car games in 1999, according to this page: http://www.scandalis.com/Jarrah/PhysicalModels/index.html _______________________________________________ Linux-audio-dev mailing list Linux-audio-dev@lists.linuxaudio.org http://lists.linuxaudio.org/mailman/listinfo/linux-audio-dev