Fons Adriaensen:
>
> The data used by car manufacturers to describe engine noise
> is a spectral description, where some small divider of the
> RPM (depending on engine configuration) is regarded as the
> funcdamental frequency. For each harmonic you have a smooth
> amplitude  map in function of RPM and throttle position.
>
> Staring from these it's not so difficult to synthesise
> something quite realistic.
>

The company "Staccato" tried to provide synthesized car sounds
for race car games in 1999, according to this page:
http://www.scandalis.com/Jarrah/PhysicalModels/index.html

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