On Thu, 2008-08-07 at 14:03 -0400, nescivi wrote:

> At first sight it seems more geared to 3D modelling for animation graphics, 
> rather than for making realworld objects.
> I need to model some things in order to "print" them on a rapid prototyping 
> machine...
> Is Blender a suitable candidate for that?

AFAIK rapid prototyping machines work with triangle meshes, so using a
polygon modeler is no problem. It's even the way to go for organic
shapes like action figures. There's a RP startup that works with Blender
a lot.

However, for precise geometrical shapes, Blender is the wrong tool. It
can be done to some degree, but it is just painful compared to a decent
CAD tool.

-- 
Thorsten Wilms

thorwil's design for free software:
http://thorwil.wordpress.com/

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