On Thu, 2008-08-07 at 14:03 -0400, nescivi wrote: > At first sight it seems more geared to 3D modelling for animation graphics, > rather than for making realworld objects. > I need to model some things in order to "print" them on a rapid prototyping > machine... > Is Blender a suitable candidate for that?
AFAIK rapid prototyping machines work with triangle meshes, so using a polygon modeler is no problem. It's even the way to go for organic shapes like action figures. There's a RP startup that works with Blender a lot. However, for precise geometrical shapes, Blender is the wrong tool. It can be done to some degree, but it is just painful compared to a decent CAD tool. -- Thorsten Wilms thorwil's design for free software: http://thorwil.wordpress.com/ _______________________________________________ Linux-audio-dev mailing list Linux-audio-dev@lists.linuxaudio.org http://lists.linuxaudio.org/mailman/listinfo/linux-audio-dev