On Thursday 07 May 2009, Pelle Nilsson wrote: > Paul Coccoli <pcocc...@gmail.com> writes: > > > Well, since you're thinking SDL, you should consider using a > > gamepad as the primary input device. I understand it is a > > somewhat popular interface for kids these days. > > Yes, in particular it would be great fun to have some toy like that > on running on my GP2X. :)
I wasn't really thinking that far, but yes, proper support for handheld devices would be nice. :-) Apart from a pure fun toy, it might actually serve as a nice and quick pocket size tool for turning ideas into music, that you can transfer to a proper sequencer later. (Of course, there'll be a stand-alone version of the IFFT synth engine, in case you dial in some nice sounds.) -- //David Olofson - Programmer, Composer, Open Source Advocate .------- http://olofson.net - Games, SDL examples -------. | http://zeespace.net - 2.5D rendering engine | | http://audiality.org - Music/audio engine | | http://eel.olofson.net - Real time scripting | '-- http://www.reologica.se - Rheology instrumentation --' _______________________________________________ Linux-audio-dev mailing list Linux-audio-dev@lists.linuxaudio.org http://lists.linuxaudio.org/mailman/listinfo/linux-audio-dev