I would like to take the oppourtunity to reply this with, that the psychiatry has become such an instritution of abuse, that bullies online have started using their phrases.

Please read: http://paradoxuncreated.com/Blog/wordpress/?p=1670

And recognize that this is a facist that only seeks to oppress and abuse you. And I am sure that the decent and respectable people in our civilization, has seen many of them, and I would like for you to take notice, that they use these kinds of expressions.

Having a political system, "social", which have people like these working in childcare, psychiatric care, or elder care. is ofcourse to ask for abuse. I think that most people know that such attitudes are not tolerated in privately owned institutions. And so ofcourse I argue privatization, and the universal monotheism that is on my page, see theology, that is according to Gods praises, worship and religion. And all the names of God are good.

Peace Be With You.

On 1/7/2013 2:27 PM, Vytautas Jancauskas wrote:
This is completely off topic but are you mental?

On Mon, Jan 7, 2013 at 3:01 PM, Ove Karlsen <ove.karl...@paradoxuncreated.com <mailto:ove.karl...@paradoxuncreated.com>> wrote:

    On 1/7/2013 1:57 PM, Ove Karlsen wrote:

        What KvR didn´t understand 10 yrs ago, and still don´t understand.

        Why does digital synths often sound so bad? Either stale, or
        harsh etc.

        Let me tell you in complete truth and honesty, is has got
        nothing to do with digital. It has something to do with the
        engineers making the algorithms.

        When I was a newbie DSP engineer, the first thing I tried was
        making a TB-303 filter. Which is what a lot of people do
        first. I talked to the people on #musicdsp, and they had
        little clue, some had tried and said it was difficult or
        impossible, some say they had succeded but their filters
        didn´t sound too good.

        On a few days, not having touched code, since I was 12 years
        old, I did a resonance filter, that screamed and shreaked.
        Some engineers in the KvR forum, said it was a bad thing to
        do, because their job now got so much more difficult.

        When in reality, it was not difficult at all. And this is
        typical for those kinds of engineers. They don´t get into the
        algorithm. They don´t understand what is going on. Instead
        very unecesary high-level theorems, they try to fit into what
        is simple analog feedback paths.

        One of the guys even worked with supposedly professor for many
        years, and they did not come up with anything good.

        They argue it is something to do with frequency-response, for
        instance, why the analog filters sound the way they do, and it
        cannot completely be done in digial.

        All this is just crazy trash.

        Later I actually looked at the schematics for the 303, and
        realized there was just four feedback-paths with one negative
        feedback-path around. It is as simple as that. That is all
        "analog vintage" synth-filters. There is absolutely no
        obscurity going on, it is as simple as it can be.

        Knowing that analog has a certain headroom, and that
        components are a bit inaccurate, and there is often some
        highpassing going on, due to the frequency-response of the
        components, you can model that, VERY SIMPLY, and without much
        cpu use. Some of the stuff released on KvR uses extreme cpu,
        and even sounds bad.

        Try this ok, in your synth, and you will realizing that
        digital can sound just as good as analog, and without the
        inaccuracies. And analog often has characteristics you DON´T
        want. So it is even better.

        Released under The Beneficient Open-source licence. Please
        google it. Since this licence allows for functions alone, to
        be released as opensource you can make it a function, and use
        it alongside whatever else you use.


        //licenced under The Beneficient Open-source Licence.
                // Osc lo-emph.
                b_lo = b_lo + ((-b_lo + b_v) * b_lfr); // for
        emulating the analog-charateristic of more saturation in the
        low-freq. (due to saturated buffers)
                b_v = b_v - b_lo;
                b_v = b_v + (b_lo * b_lgn);

    // there was some earlier code here that was not intended in the
    paste.

                if (i_ftype == 1) { // 24dB lowpass ("ladder")
                    double b_rez = b_aflt5 - b_v; // sub = no
        attenuation with rez.
                    b_v = b_v - (b_rez*b_fres); // negative feedback
        for resonance.
                    b_v = b_v * b_off2; // gain offset
                    b_v = b_v + ((fvar90-0.5)*2); // bias
                    if (b_v > 1) {b_v = 1;} else if (b_v < -1) {b_v =
        -1;} // clip

                    //sat/soften clip.
                    double b_vr = b_v; if (b_vr < 0) {b_vr = -b_vr;}
                    b_vr = 1-b_vr;
                    b_vr = pow(b_vr,fvar91*10); // something I tested
        at the time, this is a filter from my synth "Abdullah", and
        work in progress.
                    b_vr = 1-b_vr;
                    if (b_v < 0) {b_vr = -b_vr;}

                    b_v = b_vr;
                    b_v = b_v - ((fvar90-0.5)*2); // bias
                    b_v = b_v / b_off2;

        // you can also do clipping at 0.0001 for instance, and mix,
        and get a little resonance buildup, before resonance hits the
        audible range. A bit similar to how some zero-cross distortion
        works.

                    b_aflt1 = b_aflt1 + ((-b_aflt1 + b_v) * b_fenva);
                    b_aflt2 = b_aflt2 + ((-b_aflt2 + b_aflt1) * b_fenva);
                    b_aflt3 = b_aflt3 + ((-b_aflt3 + b_aflt2) * b_fenva);
                    b_aflt4 = b_aflt4 + ((-b_aflt4 + b_aflt3) * b_fenva);
                    b_v = b_aflt4;

                    b_hp = b_hp + ((-b_hp + b_v) * b_fhp); // highpass
        to emulate analog, and get nice resonance, and also remove DC.
                    b_v = b_v - b_hp;
                    b_aflt5 = b_v;
                }


        That is the ultimate "analog" filter, completely digital, and
        without inaccuracies, and ofcourse with perfect keytracking etc.

        Forget all the obfuscating arrogant atheist KvR-nerds. This is
        the real deal.

        And all my DSP is just as perfect, and they never did anything
        of that either.

        And Unix-philosophy is really close to my philosophy of "least
        obscurity". So it would be natural for this to develop and
        etablish itself on Linux. I was a "hacker" in my teens, and I
        guess many who have been into hacking, and brilliant
        programming, really celebrates God, and ofcourse comes to the
        same idea of least obcurity, which is also very much like
        (non-idolaterous) religion.

        Instead ofcourse KvR bans the brilliant, who even talks about
        a peacebringing religion, and peaceful meditation, according
        to Gods praises, and the highest of intelligence, infinite
        human unfolding and rights, if you wish. And  that is the
        incoherent idolater/faithless.

        Peace Be With You.


    _______________________________________________
    Linux-audio-dev mailing list
    Linux-audio-dev@lists.linuxaudio.org
    <mailto:Linux-audio-dev@lists.linuxaudio.org>
    http://lists.linuxaudio.org/listinfo/linux-audio-dev




--
"Cheshire-Puss," she began, "would you tell me, please,
which way I ought to go from here?"
"That depends a good deal on where you want to get to," said the Cat.
"I don't care much where--" said Alice.
"Then it doesn't matter which way you go," said the Cat.


_______________________________________________
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev

_______________________________________________
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev

Reply via email to