Am 17.09.2014 17:45, schrieb Gianfranco Ceccolini:
Hello Linux Audio Users and Developers

In less than an our the MOD Duo Kickstarter campaign will go live and so it is 
with great pleasure that the MOD Team makes the announcement of the desktop 
versions for our entire software suite.

Some of this software has already been announced in the past but, as part of 
our Kickstarter campaign, we put the necessary effort to have them running in a 
regular Linux environment and not just inside the MOD. All instructions in 
Github were also updated in order to yield working elements when followed.

Most of this software has been under development for almost two years and their 
history is related to the development of the MOD itself. Being so, they carry 
some differences in workflow when compared to other LV2 programs and our 
current effort is being put on correcting those differences.


The softwares are:


MOD Client - run your LV2 plugins using the MOD interface.

https://github.com/portalmod/mod-client


——————————————————————————————————————————

MOD SDK - plugin interface creator

Use this program to create the HTML interface required by the MOD Client. If 
you don’t create an interface the plugins still work, but their icons will be a 
tuna fish can with just the ON/OFF button. When you click on the gear symbol on 
the upper right side of the icon you have access to the Plugin Settings Screen 
in which all parameters are visible.

The MOD SDK is Python based and can be installed by typing “pip install modsdk”

As the MOD Client, it runs on your browser and requires a mod-workspace folder 
(or link) in which you place your LV2 bundles.

Just run “modsdk" in your terminal and point your browser to localhost:9000

There is also post on our blog about the SDK: 
http://portalmod.com/blog/2014/09/the-mod-sdk

——————————————————————————————————————————

LV2BM - tool for analyzing and benchmarking LV2 plugins

Allows to select which URIs to test

Uses minimum, maximum and default control values to run the plugins

Uses several controls combinations in the full test mode

The output shows the JACK load percent


——————————————————————————————————————————

Plugins


        - CAPS-LV2
                LV2 port of the CAPS suite of LADSPA plugins.

        - TAP-LV2 -
                LV2 port of the TAP suite of LADSPA plugins.

        - Pitch shifters - http://github.com/portalmod/mod-pitchshifter
                Capo - up to 7 semitones up pitch shifting
                SuperCapo - up to 24 semitones up pitch shifting
                Drop - up to 12 semitones down pitch shifting
                SuperWhammy - continuous pitch shifting from -12 to 24 semitones
                Harmonizer - scale interval generator

        - Utilities - https://github.com/portalmod/mod-utilities
                Switchbox - A/B box for audio signal routing
                SwitchTrigger - 4 excluding channel selector
                ToggleSwitch - 4 non-excluding channel selector
                Gain (mono and stereo)
                Filters (LP, HP and BP) - 1st, 2nd and 3rd order
                Two way mono crossover - 1st, 2nd and 3rd order
                Three way mono crossover - 1st, 2nd and 3rd order

        - Distortions - mathematical simulations of classic distortion circuits
                BigMuff
                DS-1
                Muff Fuzz

        - SopoperLooper
                LV2 simplified port of the SooperLooper.

All plugins from our repository have the HTML MOD GUI included.

In our Github repository - www.github.com/portalmod - we also have plugins that 
were forked from the original repositories.

One of our aims is to trigger a dialogue with the developers, deprecate our 
forks and add the MOD interface to the original plugins but that depends on the 
developers and creators and shall be discussed in a one-to-one basis.

Wish you all the best

Kind regards

Gianfranco
The MOD Team



Congratulations Gian, and all the best for the Kickstarter
I would give the link here,
https://www.kickstarter.com/projects/modduo/mod-duo-the-limitless-multi-effects-pedal


As a developer who have made the step to work with the MOD team and include the MOD interface into the main project ( well, let the MOD developers do it, of coarse, by give them developer access), I could ensure you all, that it is a pleasure to work with this guys. ;-)

best regards
hermann
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