Greetings,

The 2022 Sound and Music Computing (SMC) Summer School will take place on June 
5-7, 2022 in Saint-Étienne (France), prior to the SMC conference 
(https://smc22.grame.fr). It will consist of three one day workshops by Michel 
Buffa, Ge Wang, and Yann Orlarey (see program below). The SMC-22 Summer School 
is free and targeted towards grad students in the cross-disciplinary fields of 
computer science, electrical engineering, music, and the arts in general. 
Attendance will be limited to 25 students. 

Application to apply to the SMC-22 Summer School can be made through this form: 
https://forms.gle/HF2Xv7QtbZG5U4hE6 (you will be asked to provide a resume as 
well as a letter of intent). Applications will be reviewed "on the fly" on a 
"first come, first served basis:" if the profile of a candidate seems 
acceptable, it will be automatically selected. The SMC-22 Summer School will 
happen in person (no video streaming): accepted candidates will be expected to 
physically come to the conference venue. 

Additional information about this event can be found on the SMC-22 website: 
https://smc22.grame.fr/school.html

---

SMC-22 SUMMER SCHOOL PROGRAM

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Michel Buffa -- Web Audio Modules 2.0: VSTs For the Web

During this tutorial, you will first follow a WebAudio API presentation with 
examples and you will learn how to program simple effects or instruments with 
JavaScript. In a second part you will be introduced to "WebAudio Modules 2.0" 
(WAM), a standard for developing "VSTs on the Web." The new WAM ecosystem 
covers many use cases for developing plugins, from the amateur developer 
writing simple plugins using only JavaScript/HTML/CSS to the professional 
developer looking for maximum optimization, using multiple languages and 
compiling to WebAssembly. It was designed by people from the academic research 
world and by developers who are experts in Web Audio and have experience 
developing professional computer music applications. In its current state, the 
open source WAM 2.0 standard is still considered a "beta version," but in a 
stable state. The framework provides most of the best features found in native 
plugin standards, adapted to the Web. We regularly add new plugins to the 
wam-examples GitHub repository, but there are also dozens of WAMs developed by 
the community, such as the set of plugins created by the author of 
sequencer.party, who has open sourced them in their entirety. DUring this 
tutorial you will learn how to reuse existing plugins in a host web 
application, but also how to write your own reusable plugins using JavaScript, 
TypeScript or Faust.

Bio of Michel Buffa

Michel Buffa (http://users.polytech.unice.fr/~buffa/) is a professor/researcher 
at University Côte d'Azur, a member of the WIMMICS research group, common to 
INRIA and to the I3S Laboratory (CNRS). He contributed to the development of 
the WebAudio research field, since he participated in all WebAudio Conferences, 
being part of each program committee between 2015 and 2019. He actively works 
with the W3C WebAudio working group. With other researchers and developers he 
co-created a WebAudio Plugin standard. He has been the national coordinator of 
the french research project WASABI, that consists in building a 2M songs 
knowledge database that mixes metadata from Cultural, lyrics and audio analysis.

--------------------------------------------------

Ge Wang -- Chunity! Interactive Audiovisual Design with ChucK in Unity

In this workshop, participant will learn to work with Chunity -- a programming 
environment for the creation of interactive audiovisual tools, instruments, 
games, and VR experiences. It embodies an audio-driven, sound-first approach 
that integrates audio programming and graphics programming in the same 
workflow, taking advantage of strongly-timed audio programming features of the 
ChucK audio programming language and the state-of-the-art real-time graphics 
engine found in Unity.

Through this one-day workshop, participants will learn:

1) THE FUNDAMENTALS OF CHUNITY WORKFLOW FROM CHUCK TO UNITY,
2) HOW TO ARCHITECT AUDIO-DRIVEN, STRONGLY-TIMED SOFTWARE USING CHUNITY,
3) DESIGN PRINCIPLES FOR INTERACTIVE AUDIOVISUAL/VR SOFTWARE
Any prior experience with ChucK or Unity would be helpful but is not necessary 
for this workshop.

Bio of Ge Wang

Ge Wang (https://ccrma.stanford.edu/~ge/) is an Associate Professor at Stanford 
University’s Center for Computer Research in Music and Acoustics (CCRMA). He 
researches the artful design of tools, toys, games, instruments, programming 
languages, virtual reality experiences, and interactive AI systems with humans 
in the loop. Ge is the architect of the ChucK audio programming language 
(https://chuck.stanford.edu/) and the director of the Stanford Laptop Orchestra 
(https://slork.stanford.edu/). He is the Co-founder of Smule and the designer 
of the Ocarina and Magic Piano apps for mobile phones. A 2016 Guggenheim 
Fellow, Ge is the author of /Artful Design: Technology in Search of the 
Sublime/ (https://artful.design/), a photo comic book about how we shape 
technology -- and how technology shapes us.

--------------------------------------------------

Yann Orlarey -- Audio Programming With Faust

The objective of this one-day workshop is to discover the Faust programming 
language (https://faust.grame.fr) and its ecosystem and to learn how to program 
your own plugins or audio applications. No prior knowledge of Faust is required.

Faust is a functional programming language specifically designed for real-time 
signal processing and synthesis. It targets high-performance signal processing 
applications and audio plug-ins for a variety of platforms and standards. A 
distinctive feature of Faust is that it is not an interpreted, but a compiled 
language. Thanks to the concept of architecture, Faust can be used to generate 
ready-to-use objects for a wide range of platforms and standards including 
audio plugins (VST, MAX, SC, PD, Csound,...), smartphone apps, web apps, 
embedded systems, etc.

At the end of the workshop, you will have acquired basic Faust programming 
skills and will be able to develop your own audio applications or plugins. You 
will also have a good overview of the main libraries available, of the 
documentation, and of the main programming tools that constitute the Faust 
ecosystem.

Bio of Yann Orlarey

Born in 1959 in France, Yann Orlarey is a composer, researcher, member of the 
Emeraude research team (INRIA, INSA, GRAME), and currently scientific director 
of GRAME (https://www.grame.fr), the national center for musical creation based 
in Lyon, France. His musical repertoire includes instrumental, mixed, and 
interactive works as well as sound installations. His research work focuses in 
particular on programming languages for music and sound creation. He is the 
author or co-author of several musical software, including the programming 
language FAUST, specialized in acoustic signal synthesis and processing.
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