On Fri, Apr 26, 2024 at 12:34:03PM -0400, Tim wrote: > Would you have any insight into how this product achieves this and the > techniques used?
It must be a combination of a lot of different things, carefully tuned for the best results. Their patent application provides some information on what is likely going on. It seems to be based on comparing the input to stored waveforms, and combinations thereof to detect chords. In the marketing blurb they call this 'AI', but that seems to be a little bit over the top. Having a reference waveform for each of the 6 * 22 single notes that can be played on a guitar can't really be called 'training' in the AI sense. It's more like what would be called an 'expert system', the procedures used seem to be explicit instead of being the opaque result of 'training'. Then there must separate algorithms to detect pitch bending, glides, etc. It's certainly not simple, and an considerable achievement. As to latency, it's reported to be quite low, but no hard figures seem to be available. Nor of course has any of the 'reviewers' ever attempted to measure it. Re. playgin KE's parts on guitar: that may be possible for some of the monophonic synth lines, but I don't think you could ever play the wonderful piano parts from e.g. 'Take a pebble' or 'Trilogy' on a guitar... Ciao, -- FA _______________________________________________ Linux-audio-dev mailing list -- linux-audio-dev@lists.linuxaudio.org To unsubscribe send an email to linux-audio-dev-le...@lists.linuxaudio.org