liquidsfz-0.4.1 has been released

The main goal of liquidsfz is to provide an SFZ sampler implementation
library that is easy to integrate into other projects. A standalone jack
client and a LV2 plugin is also available.

liquidsfz is implemented in C++ and licensed under MPL-2.0. The release tarball can be downloaded here:

https://github.com/swesterfeld/liquidsfz#releases

Overview of Changes in liquidsfz-0.4.1:

* New robust low level SFZ parser:
  - do not fail on parse error, only emit warning and continue
   => improve compatibility while loading broken sfzs
  - improved performance compared to regex parser
* LV2 plugin:
  - display number of warnings / errors / cache status
  - default to kdialog on KDE, zenity otherwise
  - support yad as alternative to kdialog / zenity
  - use LV2 logger interface for warnings / errors generated by Synth
  - don't access Synth in run during load (thread safety)
  - compute necessary window height / width before showing the window
  - show error message if dialog helpers are missing (#51)
* New opcodes:
  - gain_onccN, loop_count
* Fixes:
  - fix cache misses triggered when first playing a looped note
  - fix off-by-one error interpreting wav file loop points
  - change ampeg_release default to 30ms to avoid clicks
  - ignore invalid loop modes
  - loop range sanity checks while loading
  - smaller performance optimizations
  - move pugixml to LiquidSFZInternal namespace to avoid name clashes
  - convert #include paths to native filenames
  - support $VARIABLE expansion in #include filenames
  - merge <control> section contents if more than one section is defined
  - only emit one single warning for each undefined opcode

--
Stefan Westerfeld, http://space.twc.de/~stefan

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