>> who said a shallow learning curve was a goal?

> In a word - users! 

I don't think this is realistic for professional media tools.
If it were, there wouldn't be complete course tracks in 
commercial art school for learning how to use commercial 
software packages -- Maya, Photoshop, etc. These folks are
getting trained to spend 40-60 hours a week in front of
monitors, with the goal of being maximally productive. A
semester spent learning how to use the tool is a good 
tradeoff. 

And in fact, I just noticed that SFSU (San Francisco State
University, which specializes in media education here in
the Bay Area), teaches courses like this for Pro Tools now
too. If I had a spare $1600 lying around, I'd take it to
see if it was really worth a Grammy :-). 

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John Lazzaro -- Research Specialist -- CS Division -- EECS -- UC Berkeley
lazzaro [at] cs [dot] berkeley [dot] edu     www.cs.berkeley.edu/~lazzaro
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