On Tue, Oct 22, 2002 at 03:00:03PM +0200, Tim Goetze wrote:
> i guess (don't know much about reverb design [yet]) that in 
> order to get a truly 'white' reverb the number of delay lines
> approaches infinity. which turns a decent implementation into 
> a real programming challenge. :) nonetheless, one could start
> with what we have -- usually people complain that there's not
> enough 'color' in our digital reverbs ('gray'?).  

Also, 1 delay will give you white, so maybe its just the middleground that
causes problems. Its possible that a linear waveguide based reverb will
shift the frequencies less.

You're right though, we should try an off the shelf reverb first.

> >PS "Steve's flat" was captured with a half knackered monitor and a three
> >quarters knackered mic. I should probably do it again, as I have moved :)
> 
> and i should really do the fender here and compare the original
> to the convolved/iir-filtered emulation. but it's more important
> to get the nonlinear parts right first i think.

As a first cut, have you tried valve_1209 + valve_rec_1405 + [some LP
filter] plugins? These make a fairly conventional tube model when applied
in that order, and the rectifier includes some line sag effects which are
the source of some of the compression effects (modulo my very basic
knowledge of electronics).

- Steve

Reply via email to