Steve Harris <[EMAIL PROTECTED]> writes: > > On Wed, 15 Jan 2003 18:13:35 +0000 > > Steve Harris <[EMAIL PROTECTED]> wrote: > > > > > AUDIO_RATE_CONTROL. Hints than an audio control should/could be controlled > > > by a high time res. slider or control data, but shouldn't be connected to > > > the next audio signal by default. I can't think of any simple examples off > > > hand, but combined with MOMENTARY it could be used for sample accurate > > > tempo tapping. > > > > > > My comments: I really like MOMENTARY and RANDOMISABLE. AUDIO_RATE_CONTROL > > > could be useful, but might be painful for hosts to implement. I dont have > > > any particular use for it right now.
> On Thu, Jan 16, 2003 at 02:38:53PM +0200, janne halttunen wrote: > > Not to mention that AUDIO_RATE_CONTROL would completely useless in JACK? > > You'd have a buffer-full of samples and apply frequency shift to them, > > which would change the length of that buffer, which you couldn't give to > > JACK unless you do some rebuffering. > > No, I dont think so. An audio rate control is just one that has a value > per sample, instead of a value per block. Its usful for things like FM > frequency which can be changed very quickly. Hey, I just thought of a use > for it ;) There's a syntactic ambiguity in the name AUDIO_RATE_CONTROL. Steve uses it to describe a Controller which runs at Audio Rate (i.e. sample clock speed). But, Janne understood it to mean a Controller *of* the Audio Rate, which is not allowed. Maybe a different name (CONTINUOUS_CONTROLLER?) would be clearer. Regards, -- Jack O'Quin Austin, Texas, USA