On Friday 24 January 2003 19.29, Paul Winkler wrote: > On Fri, Jan 24, 2003 at 11:27:12AM -0500, Paul Davis wrote: > > i've had the same idea. my approach would basically be to have > > libjack try to contact the server. if it fails, then it just > > starts up a thread to run the audio loop, and then instantiate > > the client as an in-process client. > > i must be missing the point. Where does the audio go? isn't jackd > responsible for connecting to alsa?
Well, yes - but if the lib fails to find jackd, it can do pretty much anything, instead of just failing. Like trying try to set up some direct audio I/O instead and "fake" jackd. :-) //David Olofson - Programmer, Composer, Open Source Advocate .- The Return of Audiality! --------------------------------. | Free/Open Source Audio Engine for use in Games or Studio. | | RT and off-line synth. Scripting. Sample accurate timing. | `---------------------------> http://olofson.net/audiality -' --- http://olofson.net --- http://www.reologica.se ---