On Tuesday 28 January 2003 18.33, Steve Harris wrote: [...] > There are configurations not covered by the Patents, I think. You'd > have to check. I'm pretty sure your current configuration is not > covered, but some of the obvious ways to improve it probably are > (obviously ;).
Well, now I've rearranged the code a bit, and the delays are not independent "objects" (actually an array of structs and some inline code), so each one can minimize it's buffer size. Still 32 bit buffers, but I got it to play real time with 80 delay lines. Sounds pretty nice, even on snares and impulses - and I haven't even tried non-even delay time distributions yet. Brute force rules! ;-) //David Olofson - Programmer, Composer, Open Source Advocate .- The Return of Audiality! --------------------------------. | Free/Open Source Audio Engine for use in Games or Studio. | | RT and off-line synth. Scripting. Sample accurate timing. | `---------------------------> http://olofson.net/audiality -' --- http://olofson.net --- http://www.reologica.se ---
