On Tue, 08 Jun 2004 20:55 , Marek Peteraj <[EMAIL PROTECTED]> sent:
>It all depends on how you perceive different controls (different knobs >in different sections etc) and how you learn ot perceive them, i.e. how >you get to know them and how you get used to them. > Aaaaaarrrrrggghhhh - knobs. One of my pet peeves. Knobs make absolutely no sense in a GUI. There is no easy (or standard) way to control them. Note that there are no knobs in JAMin. The parametric controls aren't even knobs. I think this was the point he was making. Take a look at T-RackS. Lovely knobs and litle glowing tube pictures - how lovely. But a major PITA to use. Trying to make GUIs that look like some metal box is counterproductive. Just make the thing work efficiently. > >Virtual 3d guis copy the real world. Try to do it the other way around, >with widget sliders and one color for both sliders and background(most >cases). Imagine a hw which would look like that. > Why would I want to imagine hardware - we are talking about software aren't we? >Another such case is animations in UI. They improve usability aswell. >If carefully adjusted, they help to prevent sudden changes in the UI. >Animations are not just eye-candy. > Sometimes. Rarely. Usually they are just a way to sell a product. Jan