Source: Timur Tabi ([EMAIL PROTECTED]) ********************************************************************** On July 2nd, Crystal Space 0.13r012 was released, and apparently (although I haven't verified this myself) it compiles for OS/2. A screenshot of the OS/2 version is available at http://crystal.linuxgames.com/scrshots/csos2.jpg. A description from the webpage: Crystal Space is a free (LGPL) and portable 3D engine written in C++. It supports true 6DOF, colored lights, mipmapping, portals, mirrors, alpha transparency, reflecting surfaces, 3D sprites, scripting, 8-bit, 16-bit, and 32-bit display support, Direct3D hardware acceleration on Windows, Glide and OpenGL hardware acceleration on Windows and Linux. Crystal Space currently compiles and runs on Linux, general Unix, Windows, Windows NT, OS/2, BeOS, NextStep, OpenStep, Rhapsody, DOS, Amiga, and Macintosh. It can optionally use Direct3D (Windows), GGI (Linux), Allegro (DOS), X11 (Unix/Linux) and SVGALIB (Linux). It can also optionally use assembler routines (GCC/DJGPP, Visual C++ and Intel only currently) and MMX if the processor supports it. ------------------------------ --------------------------------------------------------------------------- Utk berhenti langganan, kirim email ke [EMAIL PROTECTED] Informasi arsip di http://www.linux.or.id/milis.php3 Pengelola dapat dihubungi lewat [EMAIL PROTECTED] Hosted by http://www.Indoglobal.com
