On Mon, May 02, 2016 at 10:09:48AM -0400, Noah Massey wrote:
> > +       if (!(flags & BALANCE_START_FILTERS) && !(flags & 
> > BALANCE_START_NOWARN)) {
> > +               int delay = 10;
> > +
> > +               printf("WARNING:\n\n");
> > +               printf("\tFull balance without filters requested. This 
> > operation is very\n");
> > +               printf("\tintense and takes potentially very long. It is 
> > recommended to\n");
> > +               printf("\tuse the balance filters to narrow down the 
> > balanced data.\n");
> > +               printf("\tUse 'btrfs balance start --full-balance' option 
> > to skip this\n");
> > +               printf("\twarning. The operation will start in %d 
> > seconds.\n", delay);
> > +               printf("\tUse Ctrl-C to stop it.\n");
> > +               while (delay) {
> > +                       sleep(1);
> > +                       printf("%2d", delay--);
> > +                       fflush(stdout);
> > +               }
> 
> Shouldn't the sleep be after the fflush?

Yes it looks better when there's a delay after '1' appears. Care to send
a patch?
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