在 2023/4/14 21:51, David Howells 写道:
Jia Zhu <zhujia...@bytedance.com> wrote:
#define CACHEFILES_OBJECT_STATE_FUNCS(_state, _STATE) \
static inline bool
\
cachefiles_ondemand_object_is_##_state(const struct cachefiles_object
*object) \
{
\
- return object->state == CACHEFILES_ONDEMAND_OBJSTATE_##_STATE; \
+ return object->ondemand->state ==
CACHEFILES_ONDEMAND_OBJSTATE_##_STATE; \
}
\
\
static inline void
\
cachefiles_ondemand_set_object_##_state(struct cachefiles_object *object) \
{
\
- object->state = CACHEFILES_ONDEMAND_OBJSTATE_##_STATE; \
+ object->ondemand->state = CACHEFILES_ONDEMAND_OBJSTATE_##_STATE; \
}
I wonder if those need barriers - smp_load_acquire() and smp_store_release().
David
There are three object states: OPEN, CLOSE, REOPENING.
Here is no logic in the code such like: A has to watching and waiting
for B's status change.
And so far I haven't constructed a scenario requires barrier pairs. Thus
I didn't add barriers here.
Jia
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