Allan M Clark wrote:
> How does battle.net work?  UDP stream?
> How about Netmeeting (uses a UDP stream) or ... even better, DirectPlay
> from Microsoft?
> I didn't think there was a way to get the packets picked up as UDP and 
> transferred across...
> ALlan

Well, to my best of knowledge (and that's not very much) most real-time
games use UDP. Quake, RedAlert, Diablo, etc, even things like ICQ uses
it, and I've read about some Audio/Video stuff as well. Now, Forw/IPMasq
doesn't have any default support for that so it has to be specified
(what UDP ports that are used and should be "opened") and with the help
of the program ipautofw. And kernel support and stuff...

What it does is that the fw adds extra packet info so stuff going out
appears to come from the fw and stuff coming in are forwarded to the
originating machine. To me it's some magic involved (as always when I
don't understand it fully ;-) but I managed to configure it for my home
LAN so it can't be all that difficult!

/Lakris

-- [EMAIL PROTECTED], Dept of Economics, Stockholm Univ
Tel:+46-8-16 31 13, Fax:+46-8-15 94 82, Mob:+46-70-667 62 63

"Start every day off with a smile and get it over with." 
 -- W.C. Fields

-
To unsubscribe from this list: send the line "unsubscribe linux-diald" in
the body of a message to [EMAIL PROTECTED]

Reply via email to