On Fri, Aug 29, 2003 at 10:13:03AM +0300, Oded Arbel wrote: > On Monday 25 August 2003 10:05, [EMAIL PROTECTED] wrote: > > The things I think are the most useful in the OS-X interface are: > > > > 1. The ability to sort of "zoom out" where all the application windows > > are resized to be small enough so they don't overlap, in that state you > > can pick the window you want to switch to, then all windows resize > > back to their normal state. They'll keep updating in that "smaller" state > > too. > > The reason you can do that, and all other neat things OS-X does, is what apple > calls "Quartz Extreme". its very simple concept and not far from other things > people are playing with on Linux: they map each window as a texture map over > a rectangular 3D object using the graphic's hardware 3D acceleration mode. > after you do that, you can manipulate the window in hardware - resize it, > make it translucent, swipe it here and there, etc' all in hardware and as > long as you keep updating the texture bitmap that represents the actual > content of the window, users' will be non the wiser. > > Only problem is : you can't do it in X, because X was designed a long time > before any decent 3D hardware acceleration was even thought of, and as a > result X sucks.
Sorry, this is not a good argument. There are quite a few technologies that were merged into X that were not known at 1985. What would it take to extend X in that direction? And totally off-topic: anybody managed to get tdwm ("3dwm") to do something useful? -- Tzafrir Cohen +---------------------------+ http://www.technion.ac.il/~tzafrir/ |vim is a mutt's best friend| mailto:[EMAIL PROTECTED] +---------------------------+ ================================================================= To unsubscribe, send mail to [EMAIL PROTECTED] with the word "unsubscribe" in the message body, e.g., run the command echo unsubscribe | mail [EMAIL PROTECTED]