On Fri, Aug 29, 2003 at 10:13:03AM +0300, Oded Arbel wrote:
> On Monday 25 August 2003 10:05, [EMAIL PROTECTED] wrote:
> > The things I think are the most useful in the OS-X interface are:
> >
> > 1. The ability to sort of "zoom out" where all the application windows
> > are resized to be small enough so they don't overlap, in that state you
> > can pick the window you want to switch to, then all windows resize
> > back to their normal state.  They'll keep updating in that "smaller" state
> > too.
> 
> The reason you can do that, and all other neat things OS-X does, is what apple 
> calls "Quartz Extreme". its very simple concept and not far from other things 
> people are playing with on Linux: they map each window as a texture map over 
> a rectangular 3D object using the graphic's hardware 3D acceleration mode. 
> after you do that, you can manipulate the window in hardware - resize it, 
> make it translucent, swipe it here and there, etc' all in hardware and as 
> long as you keep updating the texture bitmap that represents the actual 
> content of the window, users' will be non the wiser.
> 
> Only problem is : you can't do it in X, because X was designed a long time 
> before any decent 3D hardware acceleration was even thought of, and as a 
> result X sucks. 

Sorry, this is not a good argument. There are quite a few technologies
that were merged into X that were not known at 1985.

What would it take to extend X in that direction?

And totally off-topic: anybody managed to get tdwm ("3dwm") to do something
useful?

-- 
Tzafrir Cohen                       +---------------------------+
http://www.technion.ac.il/~tzafrir/ |vim is a mutt's best friend|
mailto:[EMAIL PROTECTED]       +---------------------------+

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