Hi All,

To fix the problem where unbound accelerators produce the character, add
'preserve[Control] = Control;' to the type 'IGNOREACCEL' in
'xkb/types/pc', as follows:

xkb/types/pc
  ...
  type "IGNOREACCEL" { 
        modifiers          = Control+Shift+Alt; 
        preserve[Control]  = Control;  // this line is new
        map[none]          = Level1; 
        map[Shift]         = Level2; 
        map[Control]       = Level3; 
        map[Control+Shift] = Level3; 
        map[Alt]           = Level3; 
        map[Alt+Shift]     = Level3; 
        level_name[Level1] = "Base"; 
        level_name[Level2] = "Shift"; 
        level_name[Level3] = "IgnoredAccelerator"; 
   };


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