Hi! > >Why did you remove all Cced people? Anyway I filtered > >some of them out > > > >johann deneux napsal(a): > >> You are right, the direction in ff_effect is meant to > >be an angle. > >> A dirty solution would be to use the 16 bits as two > >8-bits angles. Or > > > >That would be a problem as I need 3x 16bits. > > > >> maybe we should change the API. I don't think there > >are many > >> applications using force feedback yet, so maybe that > >should be ok? > >> > >> If we change the API, we should remove the assumption > >that a device has > >> at most two axes to render effects. We could for > >instance have a > >> magnitude argument for each axis which is capable of > >rendering effects. > >> That might be necessary even for more common gaming > >devices like racing > >> wheels: One can think pedals could also be capable of > >force feedback > >> some day, not just the steering wheel. > > > >I can do that, but in that case, I need to know how > >people (especially those > >input one) want me to do... > > > > Since we have no idea how many programs (if any) are > using force > feedback interface I would be wary of changing existing > effcets and > rather add new set of 3D effects. > > Do we have any idea if there any users of FF out there?
Number of linux games is quite low, so... -- (english) http://www.livejournal.com/~pavelmachek (cesky, pictures) http://atrey.karlin.mff.cuni.cz/~pavel/picture/horses/blog.html