On Thu, 13 Aug 2015, Benjamin Tissoires wrote:

> This gamepad advertise 5 absolute axis while 4 are actually used.
> The second Z axis shows some garbage, so it has to be ignored by HID.
> The first Z axis and the Rz one are actually Rx and Ry. Remap them.
> 
> We could also just remap and ignore the axis in .input_mapping(). I
> went ahead with .report_fixup() first, so here it is.
> 
> Reported-by: Orivej Desh <[email protected]>
> Tested-by: Orivej Desh <[email protected]>
> Signed-off-by: Benjamin Tissoires <[email protected]>

Applied to for-4.3/gembird.

-- 
Jiri Kosina
SUSE Labs

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