On Mon, 18 Sep 2000, Alexander Viro wrote:
>       * we have several bh state components and the thing is a big,
> fscking mess. If we look at the areas outside of the page lock we have:

It's not a mess at all.

I don't see why you call things "first stage" etc. It's perfectly
straightforward. There are two bits that matter: 
 - buffer uptodate
 - buffer mapped.

And the state is very clear and unambiguous:

        Mapped, Uptodate: regular block
        !Mapped, Uptodate: hole of zeroes
        Mapped, !Uptodate: unread
        !Mapped, !Uptodate: "pending map"

No "several states" at all.

It so happens that we forgot an important part of the "read a buffer"
equation. The "read a buffer" function is NOT just

        static int make_buffer_uptodate(struct buffer_head * bh)
        {
                ll_rw_block(READ, 1, &bh);
        }

but should instead be

        static int make_buffer_uptodate(struct page *page, struct buffer_head * bh)
        {
                if (Page_Uptodate(page)) {
                        set_bit(BH_Uptodate, &bh->b_state);
                        return;
                }
                ll_rw_block(READ, 1, &bh);
        }

Forget about your "stage 1" and "stage 2" complications. They shouldn't
exist.

> 1st stage, uptodate, !mapped  hole. Contents is all-zeroes. It may also
>                               be a result of failed attempt to map - we
>                               have no way to tell.

The "uptodate !mapped" case is entirely clear: it's a hole. No ifs, no
buts, no nothing.

If a map() failed, that map() will have returned an error, and if
something turns the buffer uptodate that's a BUG.

                Linus

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