Nicolas Pitre <n...@fluxnic.net> writes:

> On Thu, 26 Nov 2015, Måns Rullgård wrote:
>
>> Nicolas Pitre <n...@fluxnic.net> writes:
>> 
>> > 3) In fact I was wondering if the overhead of the branch and back is 
>> >    really significant compared to the non trivial cost of a idiv 
>> >    instruction and all the complex infrastructure required to patch 
>> >    those branches directly, and consequently if the performance 
>> >    difference is actually worth it versus simply doing (2) alone.
>> 
>> Depending on the operands, the div instruction can take as few as 3
>> cycles on a Cortex-A7.
>
> Even the current software based implementation can produce a result with 
> about 5 simple ALU instructions depending on the operands.
>
> The average cycle count is more important than the easy-way-out case. 
> And then how significant the two branches around it are compared to idiv 
> alone from direct patching of every call to it.

If not calling the function saves an I-cache miss, the benefit can be
substantial.  No, I have no proof of this being a problem, but it's
something that could happen.

Of course, none of this is going to be as good as letting the compiler
generate div instructions directly.

-- 
Måns Rullgård
m...@mansr.com
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