On 01/04, Srivatsa Vaddagiri wrote:
>
> On Mon, Dec 18, 2006 at 01:34:16AM +0300, Oleg Nesterov wrote:
> >  void fastcall flush_workqueue(struct workqueue_struct *wq)
> >  {
> > -   might_sleep();
> > -
> > +   mutex_lock(&workqueue_mutex);
> >     if (is_single_threaded(wq)) {
> >             /* Always use first cpu's area. */
> > -           flush_cpu_workqueue(per_cpu_ptr(wq->cpu_wq, singlethread_cpu),
> > -                                   -1);
> > +           flush_cpu_workqueue(per_cpu_ptr(wq->cpu_wq, singlethread_cpu));
> >     } else {
> >             int cpu;
> > 
> > -           mutex_lock(&workqueue_mutex);
> >             for_each_online_cpu(cpu)
> 
> 
> Can compiler optimizations lead to cpu_online_map being cached in a register 
> while running this loop? AFAICS cpu_online_map is not declared to be
> volatile.

But it is not const either,

>            If it can be cached,

I believe this would be a compiler's bug. Let's take a more simple example,

        while (!condition)
                schedule();

What if compiler will cache the value of global 'condition' ?

                                  then we have the danger of invoking 
> flush_cpu_workqueue() on a dead cpu (because flush_cpu_workqueue drops
> workqueue_mutex, cpu hp events can change cpu_online_map while we are in
> flush_cpu_workqueue).

Oleg.

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