At 13:13 +0100 8/1/07, Dirk wrote:
Trent Waddington wrote:
 > Call me crazy, but game manufacturers want directx right?  You aint
 > running that in the kernel.
They want something like DirectX that changes it's API less frequent
than DirectX and that compiles as a module because you don't want to run
it in the kernel.


Whats wrong with just using SDL/OpenGL? Thousands of games are made with SDL/OpenGL, and there are realms of Linux usage where this works just fine, especially for games (GP2X, etc). In case you didn't notice, plenty of pro Game Developers use SDL/OpenGL just fine for their needs, and get the job done without grumbling and groaning about needing to have their hands held through the process.

I fail to see the reason this requirement has to be a 'kernel' interface, other than pure sheer laziness and inability to grok on the part of the so-called professional Game Developers. Gaming is only *one* kind of application for the Linux kernel - shall we burden the kernel with everything everyone wants just because people fail to understand the proper way to assemble a Linux-based kit for their specific application needs? (Hint: work with the distro builders.)

Just my .2c, but anyone suggesting that API's be crowbar'ed into the kernel "just to make it easier to get what you want from a single source" is probably not as familiar with the underlying technology, nor the reasons for its structured organization, as they ought to be before making such suggestions ..

--

;

Jay Vaughan

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