On Mon, Apr 11, 2016 at 05:59:11PM +0100, Dietmar Eggemann wrote:
> On 10/04/16 23:36, Yuyang Du wrote:
> > __compute_runnable_contrib() uses a loop to compute sum, whereas a
> > table loopup can do it faster in a constant time.
> > 
> > The following python script can be used to generate the constants:
> > 
> > print " #:     yN_inv   yN_sum"
> > print "-----------------------"
> > y = (0.5)**(1/32.0)
> > x = 2**32
> > xx = 1024
> > for i in range(0, 32):
> >     if i == 0:
> >             x = x-1
> >             xx = xx*y
> >     else:
> >             x = x*y
> >             xx = int(xx*y + 1024*y)
> >     print "%2d: %#x %8d" % (i, int(x), int(xx))
> > 
> > print " #:  sum_N32"
> > print "------------"
> > xxx = xx
> > for i in range(0, 11):
> >     if i == 0:
> >             xxx = xx
> >     else:
> >             xxx = xxx/2 + xx
> >     print "%2d: %8d" % (i, xxx)
> >
> 
> IMHO, it would be nice to add this to the existing tool from the patch
> header of commit 5b51f2f80b3b
> ("sched: Make __update_entity_runnable_avg() fast") simply because people
> already use this one to tweak their pelt tables. Maybe something like
 
I'd prefer not, and recommend switching from the C program for this
kind of job. :)

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