On Fri, Apr 22, 2016 at 06:27:48PM -0400, Sandy Harris wrote: > > I really like Stephan's idea of simplifying the interrupt handling, > replacing the multiple entropy-gathering calls in the current driver > with one routine called for all interrupts. See section 1.2 of his > doc. That seems to me a much cleaner design, easier both to analyse > and to optimise as a fast interrupt handler.
The current /dev/random driver *already* has a fast interrupt handler, and it was designed specifically to be very fast and very lightweight. It's a fair argument that getting rid of add_disk_randomness() probably makes sense. However, add_input_randomness() is useful because it is also mixing in the HID input (e.g., the characters typed or the mouse movements), and that is extremely valuable and I wouldn't want to get rid of this. > In the current driver -- and I think in Stephan's, though I have not > looked at his code in any detail, only his paper -- heavy use of > /dev/urandom or the kernel get_random_bytes() call can deplete the > entropy available to /dev/random. That can be a serious problem in > some circumstances, but I think I have a fix. So /dev/urandom, or preferentially, the getrandom(2) system call, which will block until the entropy pool is initialized, is designed to be a CRNG. We use the entropy accounting for the urandom pool as a hueristic to know how aggressively to pull the random pool and/or things like hwrandom (since pulling entropy from the TPM does have costs, for example power utilization for battery-powered devices). We already throttle back how much we pull from the input pool if it is being used heavily, specifically to avoid this problem. Cheers, - Ted