----- Original Message ----- From: Andy Shevchenko [mailto:[email protected]] To: Bryan O'Donoghue [mailto:[email protected]], Peter Hurley [mailto:[email protected]], [email protected], Vinod Koul [mailto:[email protected]], [email protected], [email protected], Greg Kroah-Hartman [mailto:[email protected]], [email protected], Heikki Krogerus [mailto:[email protected]] Sent: Fri, 06 May 2016 12:42:00 +0200 Subject: Re: [PATCH v3 03/11] dmaengine: dw: set polarity of handshake interface
> On Thu, 2016-05-05 at 18:54 +0100, Bryan O'Donoghue wrote: > > On Wed, 2016-04-27 at 16:48 +0300, Andy Shevchenko wrote: > > > > > > + bool polarity; > > So this variable is not very intuitively named. > > There is a help above. This is a property of the Synopsys DesignWare DMA > engine. Anyone familiar with datasheet easily understands this. > > > > > You end up setting somepointer->polarity = true; in a later patch. > > > > Since you're respining a V4 I'd suggest a name that describes a little > > bit better than polarity. Setting polarity = true is a little bit > > liked being asked "you you like ice-cream or apple pie" and then > > saying "yes please". > > It's about handshake interface polarity, so, what about hs_polarity? So it means: handshake has polarity (true) or handshake has no polarity (omnidirectional?) (false), right? Maarten

