Hello,

On (09/02/16 17:15), Petr Mladek wrote:
[..]
> > I meant that this thing
> > 
> >     local_irq_save() // or preempt_disable()
> >     ...
> >     if (console_trylock())
> >             console_unlock();
> >     ...
> >     local_irq_restore() // or preempt_enable()
> 
> I see.
> 
> > can easily lockup the system if console_trylock() was successful and there
> > are enough messages to print. printk_kthread can't help, because here we
> > basically enforce the `old' behavior. we have async printk, but not async
> > console output. tweaking console_unlock() to offload the actual printing 
> > loop
> > to printk_kthread would make the entire console output async:
> > 
> >     static void console_sync_flush_and_unlock(void)
> >     {
> >             for (;;) {
> >             ...
> >                     call_console_drivers();
> >             ...
> >             }
> >     }
> > 
> >     void console_unlock(void)
> >     {
> >             if (!MOTORMOUTH && can_printk_async()) {
> >                     up();
> >                     wake_up_process(printk_kthread);
> >                     return;
> >             }
> >             console_sync_flush_and_unlock();
> >     }
> 
> Something like this would make sense. But I would do it in a separate
> patch(set). We need to go through all console_unlock() callers and
> make sure that they are fine with the potential async behavior.
> I would not complicate the async printk patchset by this.

sure. just added one more item to the list.

        -ss

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