On 10/27/16 09:53, Frank Rowand wrote:
> On 10/27/16 09:27, Frank Rowand wrote:
>> On 10/27/16 07:41, Pantelis Antoniou wrote:
>>> Hi Frank,
>>>
>>>
>>>> On Oct 25, 2016, at 23:59 , frowand.l...@gmail.com wrote:
>>>>
>>>> From: Frank Rowand <frank.row...@am.sony.com>
>>>>
>>>> This unused variable is a reminder that symbols in overlays are
>>>> not available to subsequent overlays.  If such a feature is
>>>> desired then there are several ways it could be implemented.
>>>>
>>>
>>> Please don’t apply that. There’s a patch that actually imports
>>> the symbol table from overlays that subsequent operations
>>> work.
>>>
>>> Please see:
>>>
>>> https://patchwork.kernel.org/patch/9104701/
>>
>> Thanks for the pointer!  When the import symbols patch is applied
>> then the comment in my patch header becomes incorrect.  I will
>> change the patch comment to act is if the import symbols patch
>> is in place.
>>
>> But the node pointer that my patch removes is still not used
>> for anything, even if the import symbols patch is applied.
>>
>> Am I missing something?
> 
> I was missing a later patch in the symbol import patch set that
> updated resolver.c to use the imported symbols.  I'll go look
> at that.

Crap.  I misread the file name in the patch that I thought was
updating resolver.c.  It was actually overlay.c.  So I am back
to my question of:

   Am I missing something?

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