On Mon, 2016-11-07 at 19:36 +0100, Thomas Gleixner wrote: > On Mon, 7 Nov 2016, Thomas Gleixner wrote: > > > > > > > > == Missing oneshot_stopped callbacks == > > > > > > I raised the issue that various clock_event_device sources don't > > > always support oneshot_stopped, which can cause an additional > > > final interrupt to occur after the timer infrastructure believes > > > the > > > interrupt has been stopped. I have patches to fix this for tile > > > and > > > arm64 in my patch series; Thomas volunteered to look at adding > > > equivalent support for x86. > > > > Right. > > Untested patch below should fix that. >
That whitespace cleanup looks awesome, but I am not optimistic about its chances to bring about functional change. What am I overlooking? -- All Rights Reversed.
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