This patch fixes a bug in the freelist randomization code. When a high
random number is used, the freelist will contain duplicate entries. It
will result in different allocations sharing the same chunk.

Fixes: c7ce4f60ac19 ("mm: SLAB freelist randomization")
Signed-off-by: John Sperbeck <jsperb...@google.com>
Reviewed-by: Thomas Garnier <thgar...@google.com>
---
 mm/slab.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/mm/slab.c b/mm/slab.c
index 29bc6c0dedd0..4f2ec6bb46eb 100644
--- a/mm/slab.c
+++ b/mm/slab.c
@@ -2457,7 +2457,6 @@ union freelist_init_state {
                unsigned int pos;
                unsigned int *list;
                unsigned int count;
-               unsigned int rand;
        };
        struct rnd_state rnd_state;
 };
@@ -2483,8 +2482,7 @@ static bool freelist_state_initialize(union 
freelist_init_state *state,
        } else {
                state->list = cachep->random_seq;
                state->count = count;
-               state->pos = 0;
-               state->rand = rand;
+               state->pos = rand % count;
                ret = true;
        }
        return ret;
@@ -2493,7 +2491,9 @@ static bool freelist_state_initialize(union 
freelist_init_state *state,
 /* Get the next entry on the list and randomize it using a random shift */
 static freelist_idx_t next_random_slot(union freelist_init_state *state)
 {
-       return (state->list[state->pos++] + state->rand) % state->count;
+       if (state->pos >= state->count)
+               state->pos = 0;
+       return state->list[state->pos++];
 }
 
 /* Swap two freelist entries */
-- 
2.11.0.390.gc69c2f50cf-goog

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