Here; I rewrote that so that my brain doesn't go wtf, every time I look
at it ;-)

Hope it does the same for you.


---
 include/linux/wait.h |  31 +++++++++---
 kernel/sched/wait.c  | 140 +++++++++++++++++++++++++++++++++++++--------------
 2 files changed, 127 insertions(+), 44 deletions(-)

diff --git a/include/linux/wait.h b/include/linux/wait.h
index a3151fa..aeed498 100644
--- a/include/linux/wait.h
+++ b/include/linux/wait.h
@@ -234,19 +234,38 @@ struct wait_event_state {
        struct wait_queue_entry         wq_entry;
 };
 
-extern long wait_event_loop(struct wait_queue_head *wq_head, struct 
wait_event_state *wes, int condition);
+enum WE_STATE
+{
+       WE_START = 0,
+       WE_FIRST_COND,
+       WE_INIT,
+       WE_PREPARE,
+       WE_COND,
+       WE_SIGNAL,
+       WE_CMD,
+       WE_FINISH,
+       WE_DONE,
+};
+
+struct we_state {
+       int                     state;
+       long                    interrupted;
+       struct wait_queue_entry entry;
+};
+
+
+extern long wait_event_loop(struct wait_queue_head *wq_head, struct we_state 
*wes, bool condition);
 
 #define wait_event_v2(wq_head, condition)                                      
\
 ({                                                                             
\
-       struct wait_event_state __wes;                                          
\
+       struct we_state __wes;                                                  
\
        long __ret;                                                             
\
                                                                                
\
-       might_sleep();                                                          
\
-       __wes.queued = 0;                                                       
\
+       __wes.state = WE_START;                                                 
\
                                                                                
\
        do {                                                                    
\
-               __ret = wait_event_loop(&(wq_head), &__wes, (condition) != 0);  
\
-       } while (!__wes.done);                                                  
\
+               __ret = wait_event_loop(&(wq_head), &__wes, !!(condition));     
\
+       } while (__wes.state != WE_DONE);                                       
\
                                                                                
\
        __ret;                                                                  
\
 })
diff --git a/kernel/sched/wait.c b/kernel/sched/wait.c
index 58a8335..04d32d0 100644
--- a/kernel/sched/wait.c
+++ b/kernel/sched/wait.c
@@ -292,59 +292,123 @@ static inline bool is_kthread_should_stop(void)
        return (current->flags & PF_KTHREAD) && kthread_should_stop();
 }
 
+
 /*
- * The main wait_event*() event loop iteration state machine.
  *
- * Note that this function itself does not loop, it returns to
- * the caller to evaluate the call site dependent condition in
- * every iteration.
+ *  #define ___wait_event(wq_head, condition, state, exclusive, ret, cmd)
+ *  ({
+ *          __label__ __out;
+ *          struct wait_queue_entry __wq_entry;
+ *          long __ret = ret;  // explicit shadow
+ *
+ *          init_wait_entry(&__wq_entry, exclusive ? WQ_FLAG_EXCLUSIVE : 0);
+ *          for (;;) {
+ *                 long __int = prepare_to_wait_event(&wq_head, &__wq_entry, 
state);
+ *
+ *                 if (condition)
+ *                         break;
+ *
+ *                 if (___wait_is_interruptible(state) && __int) {
+ *                         __ret = __int;
+ *                         goto __out;
+ *                 }
+ *
+ *                 cmd;
+ *          }
+ *          finish_wait(&wq_head, &__wq_entry);
+ *  __out:     __ret;
+ *  })
+ *
+ *
+ *
+ * do {
+ *   ret = __wait_event_loop(wq, &state, !!(cond));
+ *   if (state == WE_CMD)
+ *     cmd;
+ * } while (state != WE_DONE);
+ *
+ * return ret;
+ *
  */
-long wait_event_loop(struct wait_queue_head *wq_head, struct wait_event_state 
*wes, int condition)
+static __always_inline long
+__wait_event_loop(struct wait_queue_head *wq_head, struct we_state *wes,
+                 bool condition, const unsigned int task_state,
+                 const bool exclusive)
 {
-       if (!wes->queued) {
-               /*
-                * If we are not initialized yet and the condition is already
-                * met, we can return immediately:
-                */
-               if (condition) {
-                       wes->done = 1;
-                       return 0;
-               }
+       long ret = 0;
 
-               /* Set up the wait-queue entry: */
-               init_wait_entry(&wes->wq_entry, 0);
+       switch(wes->state) {
+       case WE_START:
+               might_sleep();
+               wes->state = WE_FIRST_COND;
+               /* Fall through */
 
-               wes->done = 0;
-               wes->queued = 1;
-               wes->prepared = 0;
-               wes->ret = 0;
-       } else {
-               /* Here is where we notice an updated wait condition: */
+       case WE_FIRST_COND:
                if (condition) {
-                       finish_wait(wq_head, &wes->wq_entry);
-                       wes->done = 1;
-                       return 0;
+                       wes->state = WE_DONE;
+                       break;
                }
-       }
+               wes->state = WE_INIT;
+               /* Fall through */
+
+       case WE_INIT:
+               init_wait_entry(&wes->entry, exclusive ? WQ_FLAG_EXCLUSIVE : 0);
+               wes->state = WE_PREPARE;
+               /* Fall through */
+
+       case WE_PREPARE:
+prepare:
+               wes->interrupted = prepare_to_wait_event(wq_head, &wes->entry, 
task_state);
+               wes->state = WE_COND;
+               /* we need a fresh @cond eval */
+               break;
+
+       case WE_COND:
+               if (condition) {
+                       wes->state = WE_FINISH;
+                       goto finish;
+               }
+               wes->state = WE_SIGNAL;
+               /* Fall through */
+
+       case WE_SIGNAL:
+               if (___wait_is_interruptible(task_state) && wes->interrupted) {
+                       wes->state = WE_DONE;
+                       ret = wes->interrupted;
+                       break;
+               }
+               wes->state = WE_CMD;
+               /* we need it to go sleep */
+               break;
+
+       case WE_CMD:
+               goto prepare;
 
-       if (!wes->prepared) {
-prepare_again:
-               wes->ret = prepare_to_wait_event(wq_head, &wes->wq_entry, 0);
-               wes->prepared = 1;
+       case WE_FINISH:
+finish:
+               finish_wait(wq_head, &wes->entry);
+               wes->state = WE_DONE;
+               break;
 
-               return 0;
+       case WE_DONE:
+               BUG();
        }
 
-       if (___wait_is_interruptible(0) && wes->ret) {
-               /* We already got dequeued, so mark it done: */
-               wes->done = 1;
+       return ret;
+}
 
-               /* But return any eventual interruption code: */
-               return wes->ret;
+long wait_event_loop(struct wait_queue_head *wq_head, struct we_state *wes, 
bool condition)
+{
+       long ret;
+
+again:
+       ret = __wait_event_loop(wq_head, wes, condition, TASK_UNINTERRUPTIBLE, 
false);
+       if (wes->state == WE_CMD) {
+               schedule();
+               goto again;
        }
 
-       schedule();
-       goto prepare_again;
+       return ret;
 }
 EXPORT_SYMBOL_GPL(wait_event_loop);
 

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