On Thu, 6 Apr 2017, Peter Zijlstra wrote: > On Thu, Apr 06, 2017 at 11:25:42AM +0200, Sebastian Andrzej Siewior wrote: > > > I.e. just have a counter and these two APIs: > > > > > > static inline void migrate_disable(void) > > > { > > > current->migration_disabled++; > > plus > > if (current->migration_disabled == 1) > > get_online_cpus() > > You want that other hotplug fast hack crap you have in rt, no?
As I said in the other mail, we certainly want to make get_online_cpus() fast independently of RT. That's on our todo list anyway. > Because mainline will not get anything other than prempt_disable() for > migrate_disable(). I'm not yet convinced of that. There is enough stuff which pointlessly disables preemption and works around the restrictions caused by that or plays games with cpus_allowed just to stay on a particular cpu. I know you don't like it because it imposes restrictions on schedulability, but disabling preemption for a long time or playing cpus_allowed games has the same and worse effects. Thanks, tglx