Mr. Torokhov

Hi. I'm AZO = Tomohiro Yoshidomi.

I use handle name in my work.
I'll use my real name in Linux development.
I'm sorry to confuse you.

I fixed my source to PATCH V4, and sent you.
Please check and let me know if you notice further.

2017-04-27 17:17 GMT+09:00 Dmitry Torokhov <dmitry.torok...@gmail.com>:
> Hi,
>
> Thank you for making the changes. I have some more comments though.
>
> On Tue, Apr 25, 2017 at 11:44:22PM +0900, AZO wrote:
>> PSX pads can be connected directry SPI bus.
>>
>> Signed-off-by: AZO <typesy...@gmail.com>
>
> Please use your real name on the signoffs (apologies in advance in case
> it is your proper name).

Fixed.
Signed-off with my real name.

>> ---
>>  drivers/input/joystick/Kconfig      |  16 +
>>  drivers/input/joystick/Makefile     |   1 +
>>  drivers/input/joystick/psxpad-spi.c | 671 
>> ++++++++++++++++++++++++++++++++++++
>>  3 files changed, 688 insertions(+)
>>  create mode 100644 drivers/input/joystick/psxpad-spi.c
>>
>> diff --git a/drivers/input/joystick/Kconfig b/drivers/input/joystick/Kconfig
>> index 4215b538..f49645f7 100644
>> --- a/drivers/input/joystick/Kconfig
>> +++ b/drivers/input/joystick/Kconfig
>> @@ -330,4 +330,20 @@ config JOYSTICK_MAPLE
>>         To compile this as a module choose M here: the module will be called
>>         maplecontrol.
>>
>> +config JOYSTICK_PSXPAD_SPI
>> +     tristate "PSX (Play Station 1/2) pad with SPI Bus Driver"
>> +     depends on INPUT_POLLDEV && SPI
>
> INPUT_POLLDEV is meant to be "selected", so:
>
>         depends on SPI
>         select INPUT_POLLDEV

Fixed.

>
>> +     help
>> +       Say Y here if you connect PSX (PS1/2) pad with SPI Interface.
>> +
>> +       To compile this driver as a module, choose M here: the
>> +       module will be called psxpad-spi.
>> +
>> +config JOYSTICK_PSXPAD_SPI_FF
>> +     bool "PSX pad with SPI Bus rumble support"
>> +     depends on JOYSTICK_PSXPAD_SPI && INPUT
>
> No need to depend on INPUT, everything here is already depending on it.

Fixed.

>> +     select INPUT_FF_MEMLESS
>> +     help
>> +       Say Y here if you want to take advantage of PSX pad rumble features.
>> +
>>  endif
>> diff --git a/drivers/input/joystick/Makefile 
>> b/drivers/input/joystick/Makefile
>> index 92dc0de9..496fd56b 100644
>> --- a/drivers/input/joystick/Makefile
>> +++ b/drivers/input/joystick/Makefile
>> @@ -21,6 +21,7 @@ obj-$(CONFIG_JOYSTICK_INTERACT)             += interact.o
>>  obj-$(CONFIG_JOYSTICK_JOYDUMP)               += joydump.o
>>  obj-$(CONFIG_JOYSTICK_MAGELLAN)              += magellan.o
>>  obj-$(CONFIG_JOYSTICK_MAPLE)         += maplecontrol.o
>> +obj-$(CONFIG_JOYSTICK_PSXPAD_SPI)    += psxpad-spi.o
>>  obj-$(CONFIG_JOYSTICK_SIDEWINDER)    += sidewinder.o
>>  obj-$(CONFIG_JOYSTICK_SPACEBALL)     += spaceball.o
>>  obj-$(CONFIG_JOYSTICK_SPACEORB)              += spaceorb.o
>> diff --git a/drivers/input/joystick/psxpad-spi.c 
>> b/drivers/input/joystick/psxpad-spi.c
>> new file mode 100644
>> index 00000000..3d2bee6d
>> --- /dev/null
>> +++ b/drivers/input/joystick/psxpad-spi.c
>> @@ -0,0 +1,671 @@
>> +/*
>> + * PSX (Play Station 1/2) pad (SPI Interface)
>> + *
>> + * Copyright (C) 2017 AZO <typesy...@gmail.com>
>> + * Licensed under the GPL-2 or later.
>> + *
>> + * PSX pad plug (not socket)
>> + *  123 456 789
>> + * (...|...|...)
>> + *
>> + * 1: DAT -> MISO (pullup with 1k owm to 3.3V)
>> + * 2: CMD -> MOSI
>> + * 3: 9V (for motor, if not use N.C.)
>> + * 4: GND
>> + * 5: 3.3V
>> + * 6: Attention -> CS(SS)
>> + * 7: SCK -> SCK
>> + * 8: N.C.
>> + * 9: ACK -> N.C.
>> + */
>> +
>> +#include <linux/kernel.h>
>> +#include <linux/device.h>
>> +#include <linux/input.h>
>> +#include <linux/input-polldev.h>
>> +#include <linux/module.h>
>> +#include <linux/spi/spi.h>
>> +#include <linux/types.h>
>> +#include <linux/pm.h>
>> +#include <linux/pm_runtime.h>
>> +
>> +//#define PSXPAD_ENABLE_ANALOG2
>
> Why support for the "analog 2" packets is optional?

PSX pad (DUALSHOCK2) has DPAD and NSWE analog pressure buttons.
I tried to use micro-controller AVR, those analog value can be gotten.
But Linux (Raspberry Pi) couldn't get analog value rightly.

Since it may support in the future, I will leave codes.

>> +#ifdef CONFIG_JOYSTICK_PSXPAD_SPI_FF
>> +#define PSXPAD_ENABLE_FF
>> +#endif       /* CONFIG_JOYSTICK_PSXPAD_SPI_FF */
>
> Why do we need this indirection?

Fixed.
Only use 'CONFIG_JOYSTICK_PSXPAD_SPI_FF'.

>> +
>> +enum {
>> +     PSXPAD_SPI_SPEED_125KHZ = 0,
>> +     PSXPAD_SPI_SPEED_250KHZ,
>> +     PSXPAD_SPI_SPEED_500KHZ,
>> +     PSXPAD_SPI_SPEED_UNKNOWN
>> +};
>
> I do not believe this definitions are needed. Just set speed explicitly
> at spi_setup() time and be done.

Fixed.
I can set speed_hz at spi_setup().
I deleted those writing was.

>> +
>> +#define PSXPAD_DEFAULT_SPI_DELAY     100
>> +#define PSXPAD_DEFAULT_SPI_SPEED     PSXPAD_SPI_SPEED_125KHZ
>> +#define PSXPAD_DEFAULT_INTERVAL              16
>> +#define PSXPAD_DEFAULT_INTERVAL_MIN  8
>> +#define PSXPAD_DEFAULT_INTERVAL_MAX  32
>> +#define PSXPAD_DEFAULT_ADMODE                true
>
> Not used.

Fixed.

>> +#define PSXPAD_DEFAULT_INPUT_PHYSIZE 32
>> +
>> +#define REVERSE_BIT(x) ((((x) & 0x80) >> 7) | (((x) & 0x40) >> 5) | (((x) & 
>> 0x20) >> 3) | (((x) & 0x10) >> 1) | (((x) & 0x08) << 1) | (((x) & 0x04) << 
>> 3) | (((x) & 0x02) << 5) | (((x) & 0x01) << 7))
>> +
>> +enum {
>> +     PSXPAD_KEYSTATE_TYPE_DIGITAL = 0,
>> +     PSXPAD_KEYSTATE_TYPE_ANALOG1,
>> +     PSXPAD_KEYSTATE_TYPE_ANALOG2,
>> +     PSXPAD_KEYSTATE_TYPE_UNKNOWN
>> +};
>> +
>> +static const u8 PSX_CMD_INIT_PRESSURE[]      = {0x01, 0x40, 0x00, 0x00, 
>> 0x02, 0x00, 0x00, 0x00, 0x00};
>> +static const u8 PSX_CMD_ALL_PRESSURE[]       = {0x01, 0x4F, 0x00, 0xFF, 
>> 0xFF, 0x03, 0x00, 0x00, 0x00};
>> +static const u8 PSX_CMD_POLL[]               = {0x01, 0x42, 0x00, 0x00, 
>> 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
>> 0x00, 0x00, 0x00, 0x00, 0x00};
>> +static const u8 PSX_CMD_ENTER_CFG[]  = {0x01, 0x43, 0x00, 0x01, 0x00, 0x00, 
>> 0x00, 0x00, 0x00};
>> +static const u8 PSX_CMD_EXIT_CFG[]   = {0x01, 0x43, 0x00, 0x00, 0x5A, 0x5A, 
>> 0x5A, 0x5A, 0x5A};
>> +static const u8 PSX_CMD_ENABLE_MOTOR[]       = {0x01, 0x4D, 0x00, 0xFF, 
>> 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
>> +static const u8 PSX_CMD_AD_MODE[]    = {0x01, 0x44, 0x00, 0x01, 0x00, 0x00, 
>> 0x00, 0x00, 0x00};
>> +
>> +struct psxpad_keystate {
>> +     int type;
>> +     /* PSXPAD_KEYSTATE_TYPE_DIGITAL */
>> +     bool select;
>> +     bool start;
>> +     bool up;
>> +     bool right;
>> +     bool down;
>> +     bool left;
>> +     bool l2;
>> +     bool r2;
>> +     bool l1;
>> +     bool r1;
>> +     bool triangle;
>> +     bool circle;
>> +     bool cross;
>> +     bool square;
>> +     /* PSXPAD_KEYSTATE_TYPE_ANALOG1 */
>> +     u8 l3;
>> +     u8 r3;
>> +     u8 lx;
>> +     u8 ly;
>> +     u8 rx;
>> +     u8 ry;
>> +#ifdef PSXPAD_ENABLE_ANALOG2
>> +     /* PSXPAD_KEYSTATE_TYPE_ANALOG2 */
>> +     u8 a_right;
>> +     u8 a_left;
>> +     u8 a_up;
>> +     u8 a_down;
>> +     u8 a_triangle;
>> +     u8 a_circle;
>> +     u8 a_cross;
>> +     u8 a_square;
>> +     u8 a_l1;
>> +     u8 a_r1;
>> +     u8 a_l2;
>> +     u8 a_r2;
>> +#endif       /* PSXPAD_ENABLE_ANALOG2 */
>> +};
>> +
>> +struct psxpad {
>> +     struct spi_device *spi;
>> +     struct input_polled_dev *pdev;
>> +     struct input_dev *idev;
>> +     char phys[PSXPAD_DEFAULT_INPUT_PHYSIZE];
>> +     u16 spi_delay;
>> +     bool analog_mode;
>> +     bool mode_lock;
>> +     bool motor1enable;
>> +     bool motor2enable;
>> +     u8 motor1level;
>> +     u8 motor2level;
>> +
>> +     /* for suspend/resume */
>> +     bool sus_analog_mode;
>> +     bool sus_mode_lock;
>> +     bool sus_motor1enable;
>> +     bool sus_motor2enable;
>> +     u8 sus_motor1level;
>> +     u8 sus_motor2level;
>> +
>> +     u8 spi_speed;
>> +     u8 poolcmd[sizeof(PSX_CMD_POLL)];
>> +     u8 response[sizeof(PSX_CMD_POLL)];
>> +     u8 enablemotor[sizeof(PSX_CMD_ENABLE_MOTOR)];
>> +     u8 admode[sizeof(PSX_CMD_AD_MODE)];
>> +};
>> +
>> +static void psxpad_command(struct psxpad *pad, const u8 sendcmd[], u8 
>> response[], const u8 sendcmdlen)
>
> This function really needs to be able to report errors.

Fixed.
I fixed this function has return value.
And caller use return value, if error, output message.

>> +{
>> +     struct spi_transfer *xfers;
>> +     struct spi_message msg;
>> +     u8 loc;
>> +     u8 sendbuf[0x40];
>
> SPI transfers need buffers to be in DMA-able memory, they can't be
> on-stack.

Fixed.
'sendbuf' and 'response' locate on cache aligned.

And 'xfers' can be located on stack. Dynamic allocation was removed.

>> +
>> +     xfers = kzalloc(sizeof(struct spi_transfer), GFP_KERNEL);
>> +     if (!xfers)
>> +             return;
>> +
>> +     spi_message_init(&msg);
>> +
>> +     for (loc = 0; loc < sendcmdlen; loc++)
>> +             sendbuf[loc] = REVERSE_BIT(sendcmd[loc]);
>> +
>> +     xfers->tx_buf           = sendbuf;
>> +     xfers->rx_buf           = response;
>> +     xfers->len              = sendcmdlen;
>> +     xfers->bits_per_word    = 8;
>> +     xfers->delay_usecs      = pad->spi_delay;
>> +     switch (pad->spi_speed) {
>> +     case PSXPAD_SPI_SPEED_250KHZ:
>> +             xfers->speed_hz = 250000;
>> +             break;
>> +     case PSXPAD_SPI_SPEED_500KHZ:
>> +             xfers->speed_hz = 500000;
>> +             break;
>> +     default:
>> +             xfers->speed_hz = 125000;
>> +             break;
>> +     }
>> +     spi_sync_transfer(pad->spi, xfers, 1);
>> +     kfree(xfers);
>> +
>> +     for (loc = 0; loc < sendcmdlen; loc++)
>> +             response[loc] = REVERSE_BIT(response[loc]);
>> +}
>> +
>> +static void psxpad_setadmode(struct psxpad *pad, const bool analog_mode, 
>> const bool mode_lock)
>> +{
>> +     pad->analog_mode        = analog_mode;
>> +     pad->mode_lock  = mode_lock;
>> +
>> +     pad->admode[3] = pad->analog_mode       ? 0x01 : 0x00;
>> +     pad->admode[4] = pad->mode_lock         ? 0x03 : 0x00;
>> +
>> +     psxpad_command(pad, PSX_CMD_ENTER_CFG, pad->response, 
>> sizeof(PSX_CMD_ENTER_CFG));
>> +     psxpad_command(pad, pad->admode, pad->response, 
>> sizeof(PSX_CMD_AD_MODE));
>> +#ifdef PSXPAD_ENABLE_ANALOG2
>> +     psxpad_command(pad, PSX_CMD_INIT_PRESSURE, pad->response, 
>> sizeof(PSX_CMD_INIT_PRESSURE));
>> +     psxpad_command(pad, PSX_CMD_ALL_PRESSURE, pad->response, 
>> sizeof(PSX_CMD_ALL_PRESSURE));
>> +#endif       /* PSXPAD_ENABLE_ANALOG2 */
>> +     psxpad_command(pad, PSX_CMD_EXIT_CFG, pad->response, 
>> sizeof(PSX_CMD_EXIT_CFG));
>> +}
>> +
>> +#ifdef PSXPAD_ENABLE_FF
>> +static void psxpad_setenablemotor(struct psxpad *pad, const bool 
>> motor1enable, const bool motor2enable)
>> +{
>> +     pad->motor1enable = motor1enable;
>> +     pad->motor2enable = motor2enable;
>> +
>> +     pad->enablemotor[3] = pad->motor1enable ? 0x00 : 0xFF;
>> +     pad->enablemotor[4] = pad->motor2enable ? 0x01 : 0xFF;
>> +
>> +     psxpad_command(pad, PSX_CMD_ENTER_CFG, pad->response, 
>> sizeof(PSX_CMD_ENTER_CFG));
>> +     psxpad_command(pad, pad->enablemotor, pad->response, 
>> sizeof(PSX_CMD_ENABLE_MOTOR));
>> +     psxpad_command(pad, PSX_CMD_EXIT_CFG, pad->response, 
>> sizeof(PSX_CMD_EXIT_CFG));
>> +}
>> +
>> +static void psxpad_setmotorlevel(struct psxpad *pad, const u8 motor1level, 
>> const u8 motor2level)
>> +{
>> +     pad->motor1level = motor1level ? 0xFF : 0x00;
>> +     pad->motor2level = motor2level;
>> +
>> +     pad->poolcmd[3] = pad->motor1level;
>> +     pad->poolcmd[4] = pad->motor2level;
>> +}
>> +#else        /* PSXPAD_ENABLE_FF */
>> +static void psxpad_setenablemotor(struct psxpad *pad, const bool 
>> motor1enable, const bool motor2enable) { }
>> +
>> +static void psxpad_setmotorlevel(struct psxpad *pad, const u8 motor1level, 
>> const u8 motor2level) { }
>> +#endif       /* PSXPAD_ENABLE_FF */
>> +
>> +static void psxpad_getkeystate(struct psxpad *pad, struct psxpad_keystate 
>> *keystate)
>> +{
>> +     keystate->type = PSXPAD_KEYSTATE_TYPE_UNKNOWN;
>> +#ifdef PSXPAD_ENABLE_ANALOG2
>> +     keystate->a_right       = 0;
>> +     keystate->a_left        = 0;
>> +     keystate->a_up          = 0;
>> +     keystate->a_down        = 0;
>> +     keystate->a_triangle    = 0;
>> +     keystate->a_circle      = 0;
>> +     keystate->a_cross       = 0;
>> +     keystate->a_square      = 0;
>> +     keystate->a_l1          = 0;
>> +     keystate->a_r1          = 0;
>> +     keystate->a_l2          = 0;
>> +     keystate->a_r2          = 0;
>> +#endif       /* PSXPAD_ENABLE_ANALOG2 */
>> +     keystate->rx            = 0x80;
>> +     keystate->ry            = 0x80;
>> +     keystate->lx            = 0x80;
>> +     keystate->ly            = 0x80;
>> +     keystate->l3            = false;
>> +     keystate->r3            = false;
>> +     keystate->select        = false;
>> +     keystate->start         = false;
>> +     keystate->up            = false;
>> +     keystate->right         = false;
>> +     keystate->down          = false;
>> +     keystate->left          = false;
>> +     keystate->l2            = false;
>> +     keystate->r2            = false;
>> +     keystate->l1            = false;
>> +     keystate->r1            = false;
>> +     keystate->triangle      = false;
>> +     keystate->circle        = false;
>> +     keystate->cross         = false;
>> +     keystate->square        = false;
>> +
>> +     switch (pad->response[1]) {
>> +#ifdef PSXPAD_ENABLE_ANALOG2
>> +     case 0x79:
>> +             keystate->type = PSXPAD_KEYSTATE_TYPE_ANALOG2;
>> +             keystate->a_right       = pad->response[9];
>> +             keystate->a_left        = pad->response[10];
>> +             keystate->a_up          = pad->response[11];
>> +             keystate->a_down        = pad->response[12];
>> +             keystate->a_triangle    = pad->response[13];
>> +             keystate->a_circle      = pad->response[14];
>> +             keystate->a_cross       = pad->response[15];
>> +             keystate->a_square      = pad->response[16];
>> +             keystate->a_l1          = pad->response[17];
>> +             keystate->a_r1          = pad->response[18];
>> +             keystate->a_l2          = pad->response[19];
>> +             keystate->a_r2          = pad->response[20];
>> +#endif       /* PSXPAD_ENABLE_ANALOG2 */
>> +     case 0x73:
>> +             if (keystate->type == PSXPAD_KEYSTATE_TYPE_UNKNOWN)
>> +                     keystate->type = PSXPAD_KEYSTATE_TYPE_ANALOG1;
>> +             keystate->rx = pad->response[5];
>> +             keystate->ry = pad->response[6];
>> +             keystate->lx = pad->response[7];
>> +             keystate->ly = pad->response[8];
>> +             keystate->l3 = (pad->response[3] & 0x02U) ? false : true;
>> +             keystate->r3 = (pad->response[3] & 0x04U) ? false : true;
>> +     case 0x41:
>> +             if (keystate->type == PSXPAD_KEYSTATE_TYPE_UNKNOWN)
>> +                     keystate->type = PSXPAD_KEYSTATE_TYPE_DIGITAL;
>> +             keystate->select        = (pad->response[3] & 0x01U) ? false : 
>> true;
>> +             keystate->start         = (pad->response[3] & 0x08U) ? false : 
>> true;
>> +             keystate->up            = (pad->response[3] & 0x10U) ? false : 
>> true;
>> +             keystate->right         = (pad->response[3] & 0x20U) ? false : 
>> true;
>> +             keystate->down          = (pad->response[3] & 0x40U) ? false : 
>> true;
>> +             keystate->left          = (pad->response[3] & 0x80U) ? false : 
>> true;
>> +             keystate->l2            = (pad->response[4] & 0x01U) ? false : 
>> true;
>> +             keystate->r2            = (pad->response[4] & 0x02U) ? false : 
>> true;
>> +             keystate->l1            = (pad->response[4] & 0x04U) ? false : 
>> true;
>> +             keystate->r1            = (pad->response[4] & 0x08U) ? false : 
>> true;
>> +             keystate->triangle      = (pad->response[4] & 0x10U) ? false : 
>> true;
>> +             keystate->circle        = (pad->response[4] & 0x20U) ? false : 
>> true;
>> +             keystate->cross         = (pad->response[4] & 0x40U) ? false : 
>> true;
>> +             keystate->square        = (pad->response[4] & 0x80U) ? false : 
>> true;
>> +     }
>> +}
>> +
>> +static void psxpad_spi_poll_open(struct input_polled_dev *pdev)
>> +{
>> +     struct psxpad *pad = pdev->private;
>> +
>> +     pm_runtime_get_sync(&pad->spi->dev);
>> +}
>> +
>> +static void psxpad_spi_poll_close(struct input_polled_dev *pdev)
>> +{
>> +     struct psxpad *pad = pdev->private;
>> +
>> +     pm_runtime_put_sync(&pad->spi->dev);
>> +}
>> +
>> +static void psxpad_spi_poll(struct input_polled_dev *pdev)
>> +{
>> +     struct psxpad *pad = pdev->private;
>> +     struct psxpad_keystate keystate;
>> +
>> +     psxpad_command(pad, pad->poolcmd, pad->response, sizeof(PSX_CMD_POLL));
>> +     psxpad_getkeystate(pad, &keystate);
>
> Instead of first parsing, storing state in "pad" and then reporting, why
> can't we report events as we parse the data read from the pad?

Fixed.
Reporting with poll response data directly.
Then 'psxpad_getkeystate()' and 'struct psxpad_keystate' was deleted.

>> +     psxpad_setenablemotor(pad, true, true);
>> +
>> +     switch (keystate.type) {
>> +#ifdef PSXPAD_ENABLE_ANALOG2
>> +     case PSXPAD_KEYSTATE_TYPE_ANALOG2:
>> +             input_report_abs(pad->idev, ABS_HAT0Y,          keystate.a_up);
>> +             input_report_abs(pad->idev, ABS_HAT1Y,          
>> keystate.a_down);
>> +             input_report_abs(pad->idev, ABS_HAT0X,          
>> keystate.a_left);
>> +             input_report_abs(pad->idev, ABS_HAT1X,          
>> keystate.a_right);
>> +             input_report_abs(pad->idev, ABS_MISC,           
>> keystate.a_triangle);
>> +             input_report_abs(pad->idev, ABS_PRESSURE,       
>> keystate.a_circle);
>> +             input_report_abs(pad->idev, ABS_BRAKE,          
>> keystate.a_cross);
>> +             input_report_abs(pad->idev, ABS_THROTTLE,       
>> keystate.a_square);
>> +             input_report_abs(pad->idev, ABS_HAT2X,          keystate.a_l1);
>> +             input_report_abs(pad->idev, ABS_HAT3X,          keystate.a_r1);
>> +             input_report_abs(pad->idev, ABS_HAT2Y,          keystate.a_l2);
>> +             input_report_abs(pad->idev, ABS_HAT3Y,          keystate.a_r2);
>> +             input_report_abs(pad->idev, ABS_X,              keystate.lx);
>> +             input_report_abs(pad->idev, ABS_Y,              keystate.ly);
>> +             input_report_abs(pad->idev, ABS_RX,             keystate.rx);
>> +             input_report_abs(pad->idev, ABS_RY,             keystate.ry);
>> +             input_report_key(pad->idev, BTN_DPAD_UP,        false);
>> +             input_report_key(pad->idev, BTN_DPAD_DOWN,      false);
>> +             input_report_key(pad->idev, BTN_DPAD_LEFT,      false);
>> +             input_report_key(pad->idev, BTN_DPAD_RIGHT,     false);
>> +             input_report_key(pad->idev, BTN_X,              false);
>> +             input_report_key(pad->idev, BTN_A,              false);
>> +             input_report_key(pad->idev, BTN_B,              false);
>> +             input_report_key(pad->idev, BTN_Y,              false);
>> +             input_report_key(pad->idev, BTN_TL,             false);
>> +             input_report_key(pad->idev, BTN_TR,             false);
>> +             input_report_key(pad->idev, BTN_TL2,            false);
>> +             input_report_key(pad->idev, BTN_TR2,            false);
>> +             input_report_key(pad->idev, BTN_THUMBL,         keystate.l3);
>> +             input_report_key(pad->idev, BTN_THUMBR,         keystate.r3);
>> +             input_report_key(pad->idev, BTN_SELECT,         
>> keystate.select);
>> +             input_report_key(pad->idev, BTN_START,          
>> keystate.start);
>> +             break;
>> +#endif       /* PSXPAD_ENABLE_ANALOG2 */
>> +
>> +     case PSXPAD_KEYSTATE_TYPE_ANALOG1:
>> +#ifdef PSXPAD_ENABLE_ANALOG2
>> +             input_report_abs(pad->idev, ABS_HAT0Y,          0);
>> +             input_report_abs(pad->idev, ABS_HAT1Y,          0);
>> +             input_report_abs(pad->idev, ABS_HAT0X,          0);
>> +             input_report_abs(pad->idev, ABS_HAT1X,          0);
>> +             input_report_abs(pad->idev, ABS_MISC,           0);
>> +             input_report_abs(pad->idev, ABS_PRESSURE,       0);
>> +             input_report_abs(pad->idev, ABS_BRAKE,          0);
>> +             input_report_abs(pad->idev, ABS_THROTTLE,       0);
>> +             input_report_abs(pad->idev, ABS_HAT2X,          0);
>> +             input_report_abs(pad->idev, ABS_HAT3X,          0);
>> +             input_report_abs(pad->idev, ABS_HAT2Y,          0);
>> +             input_report_abs(pad->idev, ABS_HAT3Y,          0);
>> +#endif       /* PSXPAD_ENABLE_ANALOG2 */
>> +             input_report_abs(pad->idev, ABS_X,              keystate.lx);
>> +             input_report_abs(pad->idev, ABS_Y,              keystate.ly);
>> +             input_report_abs(pad->idev, ABS_RX,             keystate.rx);
>> +             input_report_abs(pad->idev, ABS_RY,             keystate.ry);
>> +             input_report_key(pad->idev, BTN_DPAD_UP,        keystate.up);
>> +             input_report_key(pad->idev, BTN_DPAD_DOWN,      keystate.down);
>> +             input_report_key(pad->idev, BTN_DPAD_LEFT,      keystate.left);
>> +             input_report_key(pad->idev, BTN_DPAD_RIGHT,     
>> keystate.right);
>> +             input_report_key(pad->idev, BTN_X,              
>> keystate.triangle);
>> +             input_report_key(pad->idev, BTN_A,              
>> keystate.circle);
>> +             input_report_key(pad->idev, BTN_B,              
>> keystate.cross);
>> +             input_report_key(pad->idev, BTN_Y,              
>> keystate.square);
>> +             input_report_key(pad->idev, BTN_TL,             keystate.l1);
>> +             input_report_key(pad->idev, BTN_TR,             keystate.r1);
>> +             input_report_key(pad->idev, BTN_TL2,            keystate.l2);
>> +             input_report_key(pad->idev, BTN_TR2,            keystate.r2);
>> +             input_report_key(pad->idev, BTN_THUMBL,         keystate.l3);
>> +             input_report_key(pad->idev, BTN_THUMBR,         keystate.r3);
>> +             input_report_key(pad->idev, BTN_SELECT,         
>> keystate.select);
>> +             input_report_key(pad->idev, BTN_START,          
>> keystate.start);
>> +             break;
>> +
>> +     case PSXPAD_KEYSTATE_TYPE_DIGITAL:
>> +#ifdef PSXPAD_ENABLE_ANALOG2
>> +             input_report_abs(pad->idev, ABS_HAT0Y,          0);
>> +             input_report_abs(pad->idev, ABS_HAT1Y,          0);
>> +             input_report_abs(pad->idev, ABS_HAT0X,          0);
>> +             input_report_abs(pad->idev, ABS_HAT1X,          0);
>> +             input_report_abs(pad->idev, ABS_MISC,           0);
>> +             input_report_abs(pad->idev, ABS_PRESSURE,       0);
>> +             input_report_abs(pad->idev, ABS_BRAKE,          0);
>> +             input_report_abs(pad->idev, ABS_THROTTLE,       0);
>> +             input_report_abs(pad->idev, ABS_HAT2X,          0);
>> +             input_report_abs(pad->idev, ABS_HAT3X,          0);
>> +             input_report_abs(pad->idev, ABS_HAT2Y,          0);
>> +             input_report_abs(pad->idev, ABS_HAT3Y,          0);
>> +#endif       /* PSXPAD_ENABLE_ANALOG2 */
>> +             input_report_abs(pad->idev, ABS_X,              0x80);
>> +             input_report_abs(pad->idev, ABS_Y,              0x80);
>> +             input_report_abs(pad->idev, ABS_RX,             0x80);
>> +             input_report_abs(pad->idev, ABS_RY,             0x80);
>> +             input_report_key(pad->idev, BTN_DPAD_UP,        keystate.up);
>> +             input_report_key(pad->idev, BTN_DPAD_DOWN,      keystate.down);
>> +             input_report_key(pad->idev, BTN_DPAD_LEFT,      keystate.left);
>> +             input_report_key(pad->idev, BTN_DPAD_RIGHT,     
>> keystate.right);
>> +             input_report_key(pad->idev, BTN_X,              
>> keystate.triangle);
>> +             input_report_key(pad->idev, BTN_A,              
>> keystate.circle);
>> +             input_report_key(pad->idev, BTN_B,              
>> keystate.cross);
>> +             input_report_key(pad->idev, BTN_Y,              
>> keystate.square);
>> +             input_report_key(pad->idev, BTN_TL,             keystate.l1);
>> +             input_report_key(pad->idev, BTN_TR,             keystate.r1);
>> +             input_report_key(pad->idev, BTN_TL2,            keystate.l2);
>> +             input_report_key(pad->idev, BTN_TR2,            keystate.r2);
>> +             input_report_key(pad->idev, BTN_THUMBL,         false);
>> +             input_report_key(pad->idev, BTN_THUMBR,         false);
>> +             input_report_key(pad->idev, BTN_SELECT,         
>> keystate.select);
>> +             input_report_key(pad->idev, BTN_START,          
>> keystate.start);
>> +             break;
>> +     }
>> +
>> +     input_sync(pad->idev);
>> +}
>> +
>> +#ifdef PSXPAD_ENABLE_FF
>> +static int psxpad_spi_ff(struct input_dev *idev, void *data, struct 
>> ff_effect *effect)
>> +{
>> +     struct psxpad *pad = idev->dev.platform_data;
>> +
>> +     switch (effect->type) {
>> +     case FF_RUMBLE:
>> +             psxpad_setmotorlevel(pad, (effect->u.rumble.weak_magnitude >> 
>> 8) & 0xFFU, (effect->u.rumble.strong_magnitude >> 8) & 0xFFU);
>
> "play effect" handler is called with spinlock held and interrupts
> disabled, you can't sleep here (and you are doing synchronous SPI
> transfers which do sleep).
>
> You need to offload adjusting motor levels to a workqueue, or look into
> using asynchronous SPI transfers when handling FF playback requests.

psxpad_setmotorlevel() is only set memory value. Not SPI tranfers.
FF effect starts (FF value is used) at psxpad_spi_pool().

>> +             break;
>> +     }
>> +
>> +     return 0;
>> +}
>> +
>> +static int psxpad_spi_init_ff(struct psxpad *pad)
>> +{
>> +     int err;
>> +
>> +     input_set_capability(pad->idev, EV_FF, FF_RUMBLE);
>> +     err = input_ff_create_memless(pad->idev, NULL, psxpad_spi_ff);
>> +     if (err) {
>> +             pr_err("psxpad-spi: ff alloc failed!!\n");
>> +             err = -ENOMEM;
>> +     }
>> +
>> +     return err;
>> +}
>> +
>> +static void psxpad_spi_deinit_ff(struct psxpad *pad)
>> +{
>> +     input_ff_destroy(pad->idev);
>> +}
>> +#else        /* PSXPAD_ENABLE_FF */
>> +static inline int psxpad_spi_init_ff(struct psxpad *pad)
>> +{
>> +     return 0;
>> +}
>> +
>> +static void psxpad_spi_deinit_ff(struct psxpad *pad) { }
>> +#endif       /* PSXPAD_ENABLE_FF */
>> +
>> +static int psxpad_spi_probe(struct spi_device *spi)
>> +{
>> +     struct psxpad *pad = NULL;
>> +     struct input_polled_dev *pdev = NULL;
>
> No need to initialize.

Fixed.

>> +     struct input_dev *idev;
>> +     int err, i;
>> +
>> +     pad = devm_kzalloc(&spi->dev, sizeof(struct psxpad), GFP_KERNEL);
>> +     pdev = input_allocate_polled_device();
>> +     if (!pad || !pdev) {
>> +             pr_err("psxpad-spi: alloc failed!!\n");
>
> Please use dev_err(). Also, since you are using managed API now, please
> check the result of each allocation separately. I.e. allocate "pad" and
> check, then try allocating "pdev".

Fixed.
This file's output log uses dev_err().
And check allocation separately.

>> +             err = -ENOMEM;
>> +             goto err_free_mem;
>> +     }
>> +     pdev->input->ff = NULL;
>
> No need to set this to NULL, input core will not leave garbage there.

Fixed.

>> +     for (i = 0; i < sizeof(PSX_CMD_POLL); i++)
>> +             pad->poolcmd[i] = PSX_CMD_POLL[i];
>> +     for (i = 0; i < sizeof(PSX_CMD_ENABLE_MOTOR); i++)
>> +             pad->enablemotor[i] = PSX_CMD_ENABLE_MOTOR[i];
>> +     for (i = 0; i < sizeof(PSX_CMD_AD_MODE); i++)
>> +             pad->admode[i] = PSX_CMD_AD_MODE[i];
>> +     pad->spi_delay = PSXPAD_DEFAULT_SPI_DELAY;
>> +     pad->spi_speed = PSXPAD_DEFAULT_SPI_SPEED;
>> +
>> +     /* input pool device settings */
>> +     pad->pdev = pdev;
>> +     pad->spi = spi;
>> +     pdev->private = pad;
>> +     pdev->open = psxpad_spi_poll_open;
>> +     pdev->close = psxpad_spi_poll_close;
>> +     pdev->poll = psxpad_spi_poll;
>> +     pdev->poll_interval = PSXPAD_DEFAULT_INTERVAL;
>> +     pdev->poll_interval_min = PSXPAD_DEFAULT_INTERVAL_MIN;
>> +     pdev->poll_interval_max = PSXPAD_DEFAULT_INTERVAL_MAX;
>> +
>> +     /* input device settings */
>> +     idev = pdev->input;
>> +     pad->idev = idev;
>> +     idev->name = "PSX (PS1/2) pad";
>> +     snprintf(pad->phys, PSXPAD_DEFAULT_INPUT_PHYSIZE, "%s/input", 
>> dev_name(&spi->dev));
>
> sizeof(pad->phys) and get rid of PSXPAD_DEFAULT_INPUT_PHYSIZE.

Fixed.

>> +     idev->id.bustype = BUS_SPI;
>> +     idev->dev.parent = &spi->dev;
>> +     idev->dev.platform_data = pad;
>> +
>> +     /* key/value map settings */
>> +     __set_bit(EV_ABS, idev->evbit);
>
> Not really needed, input_set_abs_params will end up setting EV_ABS bit.

Fixed.

>> +     input_set_abs_params(idev, ABS_X,               0, 255, 0, 0);
>> +     input_set_abs_params(idev, ABS_Y,               0, 255, 0, 0);
>> +     input_set_abs_params(idev, ABS_RX,              0, 255, 0, 0);
>> +     input_set_abs_params(idev, ABS_RY,              0, 255, 0, 0);
>> +#ifdef PSXPAD_ENABLE_ANALOG2
>> +     input_set_abs_params(idev, ABS_HAT0Y,           0, 255, 0, 0);  /* up 
>> */
>> +     input_set_abs_params(idev, ABS_HAT1Y,           0, 255, 0, 0);  /* 
>> down */
>> +     input_set_abs_params(idev, ABS_HAT0X,           0, 255, 0, 0);  /* 
>> left */
>> +     input_set_abs_params(idev, ABS_HAT1X,           0, 255, 0, 0);  /* 
>> right */
>> +     input_set_abs_params(idev, ABS_MISC,            0, 255, 0, 0);
>> +     input_set_abs_params(idev, ABS_PRESSURE,        0, 255, 0, 0);
>> +     input_set_abs_params(idev, ABS_BRAKE,           0, 255, 0, 0);
>> +     input_set_abs_params(idev, ABS_THROTTLE,        0, 255, 0, 0);
>> +     input_set_abs_params(idev, ABS_HAT2X,           0, 255, 0, 0);  /* L1 
>> */
>> +     input_set_abs_params(idev, ABS_HAT3X,           0, 255, 0, 0);  /* R1 
>> */
>> +     input_set_abs_params(idev, ABS_HAT2Y,           0, 255, 0, 0);  /* L2 
>> */
>> +     input_set_abs_params(idev, ABS_HAT3Y,           0, 255, 0, 0);  /* R2 
>> */
>> +#endif       /* PSXPAD_ENABLE_ANALOG2 */
>> +     __set_bit(EV_KEY, idev->evbit);
>
>
>> +     __set_bit(BTN_DPAD_UP,          idev->keybit);
>
> I prefer using input_set_capability(idev, EV_KEY, BTN_DPAD_UP);
>
> Then we can drop __set_bit(EV_KEY, idev->evbit);

Fixed.

>> +     __set_bit(BTN_DPAD_DOWN,        idev->keybit);
>> +     __set_bit(BTN_DPAD_LEFT,        idev->keybit);
>> +     __set_bit(BTN_DPAD_RIGHT,       idev->keybit);
>> +     __set_bit(BTN_A,                idev->keybit);
>> +     __set_bit(BTN_B,                idev->keybit);
>> +     __set_bit(BTN_X,                idev->keybit);
>> +     __set_bit(BTN_Y,                idev->keybit);
>> +     __set_bit(BTN_TL,               idev->keybit);
>> +     __set_bit(BTN_TR,               idev->keybit);
>> +     __set_bit(BTN_TL2,              idev->keybit);
>> +     __set_bit(BTN_TR2,              idev->keybit);
>> +     __set_bit(BTN_THUMBL,           idev->keybit);
>> +     __set_bit(BTN_THUMBR,           idev->keybit);
>> +     __set_bit(BTN_SELECT,           idev->keybit);
>> +     __set_bit(BTN_START,            idev->keybit);
>> +
>> +     /* force feedback */
>> +     err = psxpad_spi_init_ff(pad);
>> +     if (err) {
>> +             err = -ENOMEM;
>> +             goto err_free_mem;
>> +     }
>> +
>> +     /* SPI settings */
>> +     spi->mode = SPI_MODE_3;
>> +     spi->bits_per_word = 8;
>> +     spi_setup(spi);
>> +
>> +     /* pad settings */
>> +     psxpad_setmotorlevel(pad, 0, 0);
>> +
>> +     /* register input pool device */
>> +     err = input_register_polled_device(pdev);
>> +     if (err) {
>> +             pr_err("psxpad-spi: failed register!!\n");
>> +             input_free_polled_device(pdev);
>> +             goto err_free_mem;
>> +     }
>> +
>> +     pm_runtime_enable(&spi->dev);
>> +
>> +     return 0;
>> +
>> + err_free_mem:
>> +     if (pdev) {
>> +             psxpad_spi_deinit_ff(pad);
>> +             input_free_polled_device(pdev);
>> +     }
>> +     devm_kfree(&spi->dev, pad);
>> +
>> +     return err;
>> +}
>> +
>> +
>> +static int psxpad_spi_remove(struct spi_device *spi)
>> +{
>> +     struct psxpad *pad = spi_get_drvdata(spi);
>> +
>> +     psxpad_spi_deinit_ff(pad);
>> +     input_free_polled_device(pad->pdev);
>> +     devm_kfree(&spi->dev, pad);
>
> No need to call devm_kfree or input_free_polled_device, neither here,
> nor in probe. They will be called automatically when needed. That is the
> point of using managed APIs.
>
> Calling psxpad_spi_deinit_ff() is not really needed either. FF will be
> properly destroyed by the input core when input device is destroyed.

Fixed.

>> +
>> +     return 0;
>> +}
>> +
>> +static int __maybe_unused psxpad_spi_suspend(struct device *dev)
>> +{
>> +     struct spi_device *spi = to_spi_device(dev);
>> +     struct psxpad *pad = spi_get_drvdata(spi);
>> +
>> +     pad->sus_analog_mode = pad->analog_mode;
>> +     pad->sus_mode_lock = pad->mode_lock;
>> +     pad->sus_motor1enable = pad->motor1enable;
>> +     pad->sus_motor2enable = pad->motor2enable;
>> +     pad->sus_motor1level = pad->motor1level;
>> +     pad->sus_motor2level = pad->motor2level;
>> +
>> +     psxpad_setadmode(pad, false, false);
>> +     psxpad_setmotorlevel(pad, 0, 0);
>> +     psxpad_setenablemotor(pad, false, false);
>> +
>> +     return 0;
>> +}
>> +
>> +static int __maybe_unused psxpad_spi_resume(struct device *dev)
>> +{
>> +     struct spi_device *spi = to_spi_device(dev);
>> +     struct psxpad *pad = spi_get_drvdata(spi);
>> +
>> +     spi->mode = SPI_MODE_3;
>
> Why do we need to set/adjust it here?

Fixed.
My miss.

>> +     psxpad_setadmode(pad, pad->sus_analog_mode, pad->sus_mode_lock);
>> +     psxpad_setmotorlevel(pad, pad->sus_motor1enable, 
>> pad->sus_motor2enable);
>> +     psxpad_setenablemotor(pad, pad->sus_motor1level, pad->sus_motor2level);
>> +
>> +     return 0;
>> +}
>> +
>> +static SIMPLE_DEV_PM_OPS(psxpad_spi_pm, psxpad_spi_suspend, 
>> psxpad_spi_resume);
>> +
>> +static const struct spi_device_id psxpad_spi_id[] = {
>> +     { "psxpad-spi", 0 },
>> +     { }
>> +};
>> +MODULE_DEVICE_TABLE(spi, psxpad_spi_id);
>> +
>> +static struct spi_driver psxpad_spi_driver = {
>> +     .driver = {
>> +             .name = "psxpad-spi",
>> +             .pm = &psxpad_spi_pm,
>> +     },
>> +     .id_table = psxpad_spi_id,
>> +     .probe   = psxpad_spi_probe,
>> +     .remove  = psxpad_spi_remove,
>> +};
>> +
>> +module_spi_driver(psxpad_spi_driver);
>> +
>> +MODULE_AUTHOR("AZO <typesy...@gmail.com>");
>> +MODULE_DESCRIPTION("PSX (Play Station 1/2) pad with SPI Bus Driver");
>> +MODULE_LICENSE("GPL");
>> --
>> 2.11.0
>>
>
> Thanks.
>
> --
> Dmitry


I'm amazed at your insight!!
The code has become wonderful.

Thanks.

---
AZO <typesy...@gmail.com>

 equal

Tomohiro Yoshidomi <sylph...@gmail.com>

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