From: Joonsoo Kim <iamjoonsoo....@lge.com>

There is missing optimization in zero_p4d_populate() that can save
some memory when mapping zero shadow. Implement it like as others.

Signed-off-by: Joonsoo Kim <iamjoonsoo....@lge.com>
---
 mm/kasan/kasan_init.c | 12 ++++++++++++
 1 file changed, 12 insertions(+)

diff --git a/mm/kasan/kasan_init.c b/mm/kasan/kasan_init.c
index b96a5f7..554e4c0 100644
--- a/mm/kasan/kasan_init.c
+++ b/mm/kasan/kasan_init.c
@@ -118,6 +118,18 @@ static void __init zero_p4d_populate(pgd_t *pgd, unsigned 
long addr,
 
        do {
                next = p4d_addr_end(addr, end);
+               if (IS_ALIGNED(addr, P4D_SIZE) && end - addr >= P4D_SIZE) {
+                       pud_t *pud;
+                       pmd_t *pmd;
+
+                       p4d_populate(&init_mm, p4d, lm_alias(kasan_zero_pud));
+                       pud = pud_offset(p4d, addr);
+                       pud_populate(&init_mm, pud, lm_alias(kasan_zero_pmd));
+                       pmd = pmd_offset(pud, addr);
+                       pmd_populate_kernel(&init_mm, pmd,
+                                               lm_alias(kasan_zero_pte));
+                       continue;
+               }
 
                if (p4d_none(*p4d)) {
                        p4d_populate(&init_mm, p4d,
-- 
2.7.4

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