On 7/4/2017 10:10 PM, Thomas Gleixner wrote:
On Tue, 4 Jul 2017, Linus Torvalds wrote:
On Tue, Jul 4, 2017 at 8:17 AM, Jens Axboe <ax...@kernel.dk> wrote:
On 07/03/2017 06:00 PM, Linus Torvalds wrote:
If they ever do come online, does that get fixed? I don't know.
Somebody should check.
Yes, the blk-mq cpu hotplug code updates mappings when CPUs come and
go, so that part is fine. That's exercised everytime the laptop is
suspended and resumed.
I don't think that's true any more. Commit fe631457ff3e changed it to
map the initial CPU's sequentially whether they are online or not.
Only after you run out of hardware queues will we start playing games.
That's what worries me about the conflict - the two changes did very
different things to the same code. I'd really like somebody to take a
look at my resolution, and just in general how those two different
changes work together.
Hmm, I leave that to Christoph. He wrote the irq stuff and reviewed
fe631457ff3e.
Thanks,
tglx
Hi Linus,
From code reviewing the changes you made during the merge, I'm good
with my commit purpose (fix the mapping between CPUs and HWQs). You
actually replaced the "struct cpumask *online_mask" with cpu_online(cpu)
function and it's fine. I'll run some tests to see that I'm not missing
something.
Regarding the second patch from Christoph, let's wait for his review (I
can also test other scenarios like offline/online CPU's after initial
mapping of CPUs to HWQs).
Cheers,
Max.