On Mon, 7 Aug 2017, Laura Abbott wrote: > > Ok I see that the objects are initialized with poisoning and redzoning but > > I do not see that there is fastpath code to actually check the values > > before the object is reinitialized. Is that intentional or am > > I missing something? > > Yes, that's intentional here. I see the validation as a separate more > expensive feature. I had a crude patch to do some checks for testing > and I know Daniel Micay had an out of tree patch to do some checks > as well.
Ok then this patch does nothing? How does this help?