On Tuesday 24 April 2007 04:17, Ingo Molnar wrote:
> 
> * Bill Davidsen <[EMAIL PROTECTED]> wrote:
> 
> > The small attached script does a nice job of showing animation 
> > glitches in the glxgears animation. I have run one set of tests, and 
> > will have several more tomorrow. I'm off to a poker game, and would 
> > like to let people draw their own conclusions.
> > 
> > Based on just this script as load I would say renice on X isn't a good 
> > thing. Based on one small test, I would say that renice of X in 
> > conjunction with heavy disk i/o and a single fast scrolling xterm 
> > (think kernel compile) seems to slow the raid6 thread measurably. 
> > Results late tomorrow, it will be an early and long day :-(
> 
> hm, i'm wondering what you would expect the scheduler to do here?
> 
> for this particular test you'll get the best result by renicing X to 
> +19! Why? Because, as far as i can see this is a partially 'inverted' 
> test of X's scheduling.
> 
> While the script is definitely useful (you taught me that nice xterm 
> -geom trick to automate the placing of busy xterms :), some caveats do 
> apply when interpreting the results:
> 
> If you have a kernel 3D driver (which you seem to have, judging by the 
> glxgears numbers you are getting) then running 'glxgears' wont involve X 
> at all. glxgears just gets its own window and then the kernel driver 
> draws straight into it, without any side-trips to X. You can see this 
> for yourself by starting glitch1.sh from an ssh terminal, and then 
> _totally stop_ the X server via "kill -STOP 12345" - all the xterms will 
> stop, the X desktop freezes, but the glxgears instance will still 
> happily draw its stuff and wheels are happily turning on the screen.
> 
> So in this sense glxgears is a 'CPU hog' workload, largely independent 
> of X.
> 
> now, by renicing X to -10 and running the xterms you'll definitely hurt 
> "CPU hogs" - even if it happens to be a glxgears process that draws 3D 
> graphics in a window provided by X. But this is precisely what is 
> supposed to happen in this case. You should get the best glxgears 
> performance by renicing X to _+19_, and that seems to be happening 
> according to your numbers - and that's what happens in my own testing 
> too.
I
Ingo,

This turns out to be only part of the story.  There are two scroll options for
the glitch1 script.  With 'jump' scrolling I get:

cfs v5  jump    -19     500 FPS
cfs v5  jump    -10     500 FPS
cfs v5  jump    -5      150 FPS
cfs v5  jump    0       25 FPS

cfs v5  1 line  -19     230 FPS
cfs v5  1 line  -10     195 FPS
cfs v5  1 line  -5      720 FPS
cfs v5  1 line  0       970 FPS
cfs v5  1 line  10      430 FPS

sd 0.46 1 line  -19     0.5 FPS
sd 0.46 1 line  -10     0.8 FPS
sd 0.46 1 line  0       2.3 FPS
sd 0.46 1 line  10      93 FPS
sd 0.46 1 line  19      93 FPS

sd 0.46 jump is basically the same as the 1 line case.

glxgears alone gets about 1500 FPS

So in one case nice -10 gives us the worst performance.  In the other case,
where you predicted nice 19 would get the best numbers nice 0 does...  Nor
does the SD scheduler produce the results predicted.

Thanks,
Ed Tomlinson

(2.6.20.7 gentoo, amd64 UP HZ=300, voluntary preempt, radeon 9200 agp with in 
kernel drivers)




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