On 10/22/17 20:19, Lixin Wang wrote:
> If a node with no properties is dynamically added, then a property is
> dynamically added to the node, then the property is dynamically removed,
> the result will be node->properties == NULL and node->deadprops != NULL.
> 
> Add a separate function to release the properties in both lists.
> 
> Signed-off-by: Lixin Wang <alan.1.w...@nokia-sbell.com>
> ---
>  v4 -> v5:
>  * fix the bug in v4, that the prop->next should be saved before release
>    the prop.
> 
>  drivers/of/dynamic.c | 26 ++++++++++++++------------
>  1 file changed, 14 insertions(+), 12 deletions(-)
> 
> diff --git a/drivers/of/dynamic.c b/drivers/of/dynamic.c
> index 301b6db..39d69d3 100644
> --- a/drivers/of/dynamic.c
> +++ b/drivers/of/dynamic.c
> @@ -315,6 +315,18 @@ int of_detach_node(struct device_node *np)
>  }
>  EXPORT_SYMBOL_GPL(of_detach_node);
>  
> +static void property_list_free(struct property *prop_list)
> +{
> +     struct property *prop, *next;
> +
> +     for (prop = prop_list; prop != NULL; prop = next) {
> +             next = prop->next;
> +             kfree(prop->name);
> +             kfree(prop->value);
> +             kfree(prop);
> +     }
> +}
> +
>  /**
>   * of_node_release() - release a dynamically allocated node
>   * @kref: kref element of the node to be released
> @@ -324,7 +336,6 @@ EXPORT_SYMBOL_GPL(of_detach_node);
>  void of_node_release(struct kobject *kobj)
>  {
>       struct device_node *node = kobj_to_device_node(kobj);
> -     struct property *prop = node->properties;
>  
>       /* We should never be releasing nodes that haven't been detached. */
>       if (!of_node_check_flag(node, OF_DETACHED)) {
> @@ -335,18 +346,9 @@ void of_node_release(struct kobject *kobj)
>       if (!of_node_check_flag(node, OF_DYNAMIC))
>               return;
>  
> -     while (prop) {
> -             struct property *next = prop->next;
> -             kfree(prop->name);
> -             kfree(prop->value);
> -             kfree(prop);
> -             prop = next;
> +     property_list_free(node->properties);
> +     property_list_free(node->deadprops);
>  
> -             if (!prop) {
> -                     prop = node->deadprops;
> -                     node->deadprops = NULL;
> -             }
> -     }
>       kfree(node->full_name);
>       kfree(node->data);
>       kfree(node);
> 

Hi Lixin,
 
My bad...  Thanks for the fix.

Reviewed-by: Frank Rowand <frank.row...@sony.com>

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