In the current ac97_codec, computation of attenuation values may overflow
the register width, thus resulting in maximum volume when minimum was requested.
This patch adds overflow checks and limitations.

Tom

--- ac97_codec.c.orig   Thu Nov 23 13:13:13 2000
+++ ac97_codec.c        Thu Nov 23 13:20:01 2000
@@ -284,6 +284,10 @@
                        if (oss_channel == SOUND_MIXER_IGAIN) {
                                right = (right * mh->scale) / 100;
                                left = (left * mh->scale) / 100;
+                               if (right >= mh->scale)
+                                       right = mh->scale-1;
+                               if (left >= mh->scale)
+                                       left = mh->scale-1;
                        } else {
                                /* these may have 5 or 6 bit resolution */
                                if (oss_channel == SOUND_MIXER_VOLUME ||
@@ -294,27 +298,49 @@
 
                                right = ((100 - right) * scale) / 100;
                                left = ((100 - left) * scale) / 100;
-                       }                       
+                               if (right >= scale)
+                                       right = scale-1;
+                               if (left >= scale)
+                                       left = scale-1;
+                       }
                        val = (left << 8) | right;
                }
        } else if (oss_channel == SOUND_MIXER_BASS) {
                val = codec->codec_read(codec , mh->offset) & ~0x0f00;
-               val |= ((((100 - left) * mh->scale) / 100) << 8) & 0x0e00;
+               left = ((100 - left) * mh->scale) / 100;
+               if (left >= mh->scale)
+                       left = mh->scale-1;
+               val |= (left << 8) & 0x0e00;
        } else if (oss_channel == SOUND_MIXER_TREBLE) {
                val = codec->codec_read(codec , mh->offset) & ~0x000f;
-               val |= (((100 - left) * mh->scale) / 100) & 0x000e;
+               left = ((100 - left) * mh->scale) / 100;
+               if (left >= mh->scale)
+                       left = mh->scale-1;
+               val |= left & 0x000e;
        } else if(left == 0) {
                val = AC97_MUTE;
        } else if (oss_channel == SOUND_MIXER_SPEAKER) {
-               val = (((100 - left) * mh->scale) / 100) << 1;
+               left = ((100 - left) * mh->scale) / 100;
+               if (left >= mh->scale)
+                       left = mh->scale-1;
+               val = left << 1;
        } else if (oss_channel == SOUND_MIXER_PHONEIN) {
-               val = (((100 - left) * mh->scale) / 100);
+               left = ((100 - left) * mh->scale) / 100;
+               if (left >= mh->scale)
+                       left = mh->scale-1;
+               val = left;
        } else if (oss_channel == SOUND_MIXER_PHONEOUT) {
                scale = (1 << codec->bit_resolution);
-               val = (((100 - left) * scale) / 100);
+               left = ((100 - left) * scale) / 100;
+               if (left >= mh->scale)
+                       left = mh->scale-1;
+               val = left;
        } else if (oss_channel == SOUND_MIXER_MIC) {
                val = codec->codec_read(codec , mh->offset) & ~0x801f;
-               val |= (((100 - left) * mh->scale) / 100);
+               left = ((100 - left) * mh->scale) / 100;
+               if (left >= mh->scale)
+                       left = mh->scale-1;
+               val |= left;
                /*  the low bit is optional in the tone sliders and masking
                    it lets us avoid the 0xf 'bypass'.. */
        }
-
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