On Wed, Nov 08, 2017 at 09:02:50PM -0600, Gustavo A. R. Silva wrote:
> In preparation to enabling -Wimplicit-fallthrough, mark switch cases
> where we are expecting to fall through.
> 
> Addresses-Coverity-ID: 114763
> Addresses-Coverity-ID: 114764
> Addresses-Coverity-ID: 114765
> Addresses-Coverity-ID: 114766
> Signed-off-by: Gustavo A. R. Silva <[email protected]>

Applied, thank you.

> ---
>  drivers/input/joystick/sidewinder.c | 10 +++++-----
>  1 file changed, 5 insertions(+), 5 deletions(-)
> 
> diff --git a/drivers/input/joystick/sidewinder.c 
> b/drivers/input/joystick/sidewinder.c
> index 4a95b22..5e602a6 100644
> --- a/drivers/input/joystick/sidewinder.c
> +++ b/drivers/input/joystick/sidewinder.c
> @@ -672,16 +672,16 @@ static int sw_connect(struct gameport *gameport, struct 
> gameport_driver *drv)
>  
>                       switch (i * m) {
>                               case 60:
> -                                     sw->number++;
> +                                     sw->number++;                   /* fall 
> through */
>                               case 45:                                /* 
> Ambiguous packet length */
>                                       if (j <= 40) {                  /* ID 
> length less or eq 40 -> FSP */
>                               case 43:
>                                               sw->type = SW_ID_FSP;
>                                               break;
>                                       }
> -                                     sw->number++;
> +                                     sw->number++;                   /* fall 
> through */
>                               case 30:
> -                                     sw->number++;
> +                                     sw->number++;                   /* fall 
> through */
>                               case 15:
>                                       sw->type = SW_ID_GP;
>                                       break;
> @@ -697,9 +697,9 @@ static int sw_connect(struct gameport *gameport, struct 
> gameport_driver *drv)
>                                               sw->type = SW_ID_PP;
>                                       break;
>                               case 66:
> -                                     sw->bits = 3;
> +                                     sw->bits = 3;                   /* fall 
> through */
>                               case 198:
> -                                     sw->length = 22;
> +                                     sw->length = 22;                /* fall 
> through */
>                               case 64:
>                                       sw->type = SW_ID_3DP;
>                                       if (j == 160)
> -- 
> 2.7.4
> 

-- 
Dmitry

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