The backlight power state handling is supremely confusing. We have: - props.power, using FB_BLANK_* defines - props.fb_blank, using the same, but deprecated int favour of props.state - props.state, using the BL_CORE_* defines - and finally a bunch of backlight drivers treat brightness == 0 as off. But of course not all of them.
This is way too much confusion to fix in a simple patch, but at least prevent more hilarity from spreading by removing the unused BL_CORE_* defines. I have no idea why exactly anyone would need that. Wrt the ideal state, we really just want a boolean state. The 4 power saving states that the fbdev subsystem uses are overkill in todays hw (this was only relevant for VGA and similar analog circuits like TV-out), the new drm atomic modeset api simplified even the uapi to a simple bool. And there was never a valid technical reason to have the intermediate fbdev power states for backlights (those really only can be either off or on). Cleanup motivated by Meghana's questions about all this. Cc: Lee Jones <lee.jo...@linaro.org> Cc: Daniel Thompson <daniel.thomp...@linaro.org> Cc: Jingoo Han <jingooh...@gmail.com> Cc: Meghana Madhyastha <meghana.madhyas...@gmail.com> Signed-off-by: Daniel Vetter <daniel.vet...@intel.com> --- include/linux/backlight.h | 3 --- 1 file changed, 3 deletions(-) diff --git a/include/linux/backlight.h b/include/linux/backlight.h index af7003548593..9776edb0ff06 100644 --- a/include/linux/backlight.h +++ b/include/linux/backlight.h @@ -84,9 +84,6 @@ struct backlight_properties { #define BL_CORE_SUSPENDED (1 << 0) /* backlight is suspended */ #define BL_CORE_FBBLANK (1 << 1) /* backlight is under an fb blank event */ -#define BL_CORE_DRIVER4 (1 << 28) /* reserved for driver specific use */ -#define BL_CORE_DRIVER3 (1 << 29) /* reserved for driver specific use */ -#define BL_CORE_DRIVER2 (1 << 30) /* reserved for driver specific use */ #define BL_CORE_DRIVER1 (1 << 31) /* reserved for driver specific use */ }; -- 2.15.1